Defining Flows

Introduction

So far you have seen only one flow, the main flow. But in Colang we can define many different flows, like functions in other programming languages. A flow defines a specific interaction pattern made of a sequence of statements. It has a name that can contain whitespace characters and has optional in and out parameters with optional default values.

Important

Flow syntax definition:

flow <name of flow>[ $<in_param_name>[=<default_value>]...] [-> <out_param_name>[=<default_value>][, <out_param_name>[=<default_value>]]...]
    ["""<flow summary>"""]
    <interaction pattern>

Examples:

flow bot say $text $intensity=1.0
    """Bot says given text."""
    # ...

flow user said $text
    """User said given text."""
    # ...

flow user said something -> $transcript
    """User said something."""
    # ...

Like an action, a flow can be started and waited for to finish using the keywords start, await and match:

flows/call_a_flow/main.co
flow main
    # Start and wait for a flow in two steps using a flow reference
    start bot express greeting as $flow_ref
    match $flow_ref.Finished()

    # Start and wait for a flow to finish
    await bot express greeting

    # Or without the optional await keyword
    bot express greeting

    match RestartEvent()

flow bot express greeting
    await UtteranceBotAction(script="Hi")

Note, that starting a flow will immediately process and trigger all initial statements of the flow, up to the first statement that waits for an event:

flows/start_flow/main.co
flow main
    start bot handle user welcoming
    match RestartEvent() # <- This statement is only processed once the previous flow has started

flow bot handle user welcoming
    start UtteranceBotAction(script="Hi")
    start GestureBotAction(gesture="Wave") as $action_ref
    match $action_ref.Finished() # <- At this point the flow is considered to have started
    match UtteranceUserAction().Finished()
    start UtteranceBotAction(script="How are you?")

Important

Starting a flow will immediately process and trigger all initial statements of the flow, up to the first statement that waits for an event.

Similar to an action, flows themselves can generate different events which have priority over other events (see Internal Events):

FlowStarted(flow_id: str, flow_instance_uid: str, source_flow_instance_uid: str) # When a flow has started
FlowFinished(flow_id: str, flow_instance_uid: str, source_flow_instance_uid: str) # When the interaction pattern of a flow has successfully finished
FlowFailed(flow_id: str, flow_instance_uid: str, source_flow_instance_uid: str) # When the interaction pattern of a flow has failed

The events can also be accessed like an object method of the flow:

Started(flow_id: str, flow_instance_uid: str, source_flow_instance_uid: str) # When a flow has started
Finished(flow_id: str, flow_instance_uid: str, source_flow_instance_uid: str) # When the interaction pattern of a flow has successfully finished
Failed(flow_id: str, flow_instance_uid: str, source_flow_instance_uid: str) # When the interaction pattern of a flow has failed

These events can be matched via a flow reference or the flow name itself:

# Match to flow event with flow reference
match $flow_ref.Finished()

# Match to flow event based on flow name
match (bot express greeting).Finished()

The main difference is, that matching to a flow event with a reference will be specific to the actual referenced flow instance, whereas matching via the flow name will succeed for any flow instance of that flow.

Here is an example of a flow with parameters:

flows/flow_parameters/main.co
flow main
    # Say 'Hi' with the default volume of 1.0
    bot say "Hi"

flow bot say $text $volume=1.0
    await UtteranceBotAction(script=$text, intensity=$volume)

Note how we can abstract and simplify the action handling with flows using a simpler name. This allows us to wrap most actions and events into flows that are made readily available through the Colang Standard Library (CSL).

Flow and Action Lifetime

Starting a flow within another flow will implicitly create a hierarchy of flows where the ‘main’ flow is the root flow of all of them. Like actions, the lifetime of a flow is limited by the lifetime of its parent flow. In other words, a flow will be stopped as soon as the flow that started it has finished or was stopped itself:

flow main
    match UserReadyEvent()
    bot express greeting

flow bot express greeting
    start bot say "Hi!" as $flow_ref
    start bot gesture "wave with one hand"
    match $flow_ref.Finished()

flow bot say $text
    await UtteranceBotAction(script=$text)

flow bot gesture $gesture
    await GestureBotAction(gesture=$gesture)

We see that the ‘main’ flow starts and waits for the flow ‘bot express greeting’, which starts the two flows ‘bot say’ and ‘bot gesture’. But the flow ‘bot express greeting’ will only wait for ‘bot say’ to finish and automatically stop ‘bot gesture’ if it is still active. Now with our simple chat CLI this is a bit difficult to simulate, since both the UtteranceBotAction and GestureBotAction have no duration and will finish immediately. In an interactive system, where the bot actually speaks and uses e.g. animations for the gesture action this would take some time to finish. But we can also simulate this effect by using the TimerBotAction that will just introduce a specified delay:

flows/flow_hierarchy/main.co
flow main
    match UserReadyEvent()
    bot express greeting

flow bot express greeting
    start bot say "Hi!" as $flow_ref
    start bot gesture "wave with one hand"
    match $flow_ref.Finished()

flow bot say $text
    await TimerBotAction(timer_name="utterance_timer", duration=2.0)
    await UtteranceBotAction(script=$text)

flow bot gesture $gesture
    await TimerBotAction(timer_name="gesture_timer", duration=5.0)
    await GestureBotAction(gesture=$gesture)

Running this now shows the desired behavior:

> /UserReadyEvent

Hi

If you want you can also change the duration of the gesture timer to be smaller than the utterance timer to see that the gesture can finish successfully:

/UserReadyEvent

Gesture: wave with on hand

Hi!

The end of a flow (finished or failed) will also stop all remaining active actions. Like flows, the lifetime of actions that were started within a flow are limited by the lifetime of the parent flow. This helps to limit unintended side effects and makes the interaction design more robust.

Important

The lifetime of any started flow or action is limited by the lifetime of the parent flow.

Concurrent Pattern Matching

Flows are more than just functions as known from other programming languages. Flows are interaction patterns that can match and progress concurrently:

flows/concurrent_flows_basics/main.co
flow main
    start pattern a as $flow_ref_a
    start pattern b as $flow_ref_b
    match $flow_ref_a.Finished() and $flow_ref_b.Finished()
    await UtteranceBotAction(script="End")
    match RestartEvent()

flow pattern a
    match UtteranceUserAction.Finished(final_transcript="Bye")
    await UtteranceBotAction(script="Goodbye") as $action_ref

flow pattern b
    match UtteranceUserAction.Finished(final_transcript="Hi")
    await UtteranceBotAction(script="Hello")
    match UtteranceUserAction.Finished(final_transcript="Bye")
    await UtteranceBotAction(script="Goodbye") as $action_ref
> Hi

Hello

> Bye

Goodbye

End

The two flows ‘pattern a’ and ‘pattern b’ get immediately started from ‘main’, waiting for a first user utterance action. After the user interaction you see how both the flows finish, since they matched the interaction pattern. Note, that the last bot action, saying “Goodbye”, is the same in both flows and will therefore only be triggered once. Therefore, the $action_ref will actually point to the same action object. As we have seen before, an action will be stopped if the parent flow has finished. For an action that is shared in two concurrent flows this still holds, but it will only be forced to stop when both flows have finished.

We can make the same example using wrapper flows to abstract the actions and it will work exactly the same. Remember, that we don’t have to write the await keyword since it is the default:

flows/concurrent_flows_basics_wrapper/main.co
flow main
    start pattern a as $flow_ref_a
    start pattern b as $flow_ref_b
    match $flow_ref_a.Finished() and $flow_ref_b.Finished()
    bot say "End"
    match RestartEvent()

flow pattern a
    user said "Bye"
    bot say "Goodbye"

flow pattern b
    user said "Hi"
    bot say "Hello"
    user said "Bye"
    bot say "Goodbye"

flow user said $text
    match UtteranceUserAction.Finished(final_transcript=$text)

flow bot say $text
    await UtteranceBotAction(script=$text)

This example will work identically when flow ‘a’ uses a less specific match statement:

# ...

flow pattern a
    user said something
    bot say "Goodbye"

# ...

flow user said something
    match UtteranceUserAction.Finished()

Now, let’s see what happens if two matching flows disagree on an action by differing in the two last statements:

flows/action_conflict_resolution/main.co
flow main
    start pattern a
    start pattern b
    match RestartEvent()

flow pattern a
    user said something
    bot say "Hi"
    user said "How are you?"
    bot say "Great!"

flow pattern b
    user said something
    bot say "Hi"
    user said something
    bot say "Bad!

# ...
> Hello

Hi

> How are you?

Great!

> /RestartEvent
> Welcome

Hi

> How are you doing?

Bad!

We can see from this, that as long as the two flows agree they both will progress with their statements. This is also true at the third statement where flow ‘pattern a’ is waiting for a specific user utterance, versus ‘pattern b’ that is waiting for any user utterance. Where it gets interesting is at the last statement which is triggering a different action for each of these two flows that results in the generation of two different events. The concurrent generation of two different events conflicts by default in Colang and needs to be resolved. Only one can be generated, but which one? The resolution of conflicting event generation is done based on the specificity of the current pattern matching. The specificity is calculated as a matching score that depends on the number of parameters that are matching compared to all available parameters in the corresponding event. The matching score will be the highest if we have a match for all available event parameters. Since in the first run the user asked ‘How are you?’ and the third event matching statement in flow ‘pattern a’ was the better match, flow ‘pattern a’ will succeed triggering its action. Flow ‘pattern b’ on the other hand will fail due to the conflict resolution. In the second run this is different and only ‘pattern b’ will match and therefore progress.

Important

The concurrent generation of different events conflicts and will be resolved depending on the specificity (matching score) of the pattern matching. If the matching score is exactly the same, the event will be chosen at random.

When resolving an event generation conflict we only take into account the current event matching statements that lead to the event generation and ignore earlier pattern matches in the flows.

Finished/Failed Flows

The interaction pattern of a flow can only end in two different ways. Either by successfully matching and triggering all events of the pattern (Finished) or by failing earlier (Failed).

An interaction pattern is considered to have successfully finished in one of the following cases:

  1. All statements of the pattern were successfully processed and the flow reached its end.

  2. A return statement is reached as part of the pattern that indicates that the pattern defined by the flow has successfully matched against the interaction (see section Flow Control)

  3. The pattern defined by the flow is considered to be successfully matched based on an internal event form another flow (see section Internal Events).

Note

Remember: The Finished event of a flow is matched implicitly in the await statement that combines the start of the flow and then waits for it to finish.

If an interaction pattern in a flow fails, the flow itself is considered to fail, generating the Failed event. An interaction pattern can fail for one of the following reasons:

  1. An action trigger statement (e.g. UtteranceBotAction(script="Yes")) in the pattern conflicted with the action trigger statement of another concurrent pattern (e.g. UtteranceBotAction(script="No")) with an action and was less specific than the other.

  2. The current match statement of the pattern is waiting for an impossible event (e.g. waiting for a flow to finish that has failed).

  3. An abort statement is reached as part of the pattern that indicates that the pattern cannot be matched (and therefore failed) against the interaction (see section Flow Control).

  4. The pattern fails due to an internal event that was generated by another flow (see section Internal Events).

In the context of flow hierarchies case B) plays a particularly important role. Let’s see an example to understand this better:

flows/flows_failing/main.co
flow main
    start pattern a as $ref
    start pattern c
    match $ref.Failed()
    bot say "Pattern a failed"
    match RestartEvent()

flow pattern a
    await pattern b

flow pattern b
    user said something
    bot say "Hi"

flow pattern c
    user said "Hello"
    bot say "Hello"

The user input “Hello” will result in the failure of flow ‘pattern a’:

> Hello

Hello

Pattern a failed

The reason for that lies in the way the flows fail:

  1. The user utterance event “Hello” matches and advances ‘pattern c’ and ‘pattern b’ concurrently

  2. Flow pattern ‘pattern c’ and ‘pattern b’ conflict due to their different actions and ‘pattern b’ fails since it is less specific

  3. The failure of ‘pattern b’ makes it impossible for flow ‘pattern a’ to ever finish since it is waiting for flow ‘pattern b’ to successfully finish, therefore ‘pattern a’ fails as well (see case B)

A failing flow does not always need to result in the parent flow to fail as well, either by starting the flow asynchronously with the keyword start or by using the when/or when flow control construct (see section Flow Control)

These are all the cases where a pattern can fail due to an impossible event:

  • Event matching statement that waits for the FlowFinished event of a specific flow, but the flow fails.

  • Event matching statement that waits for the FlowFailed event of a specific flow, but the flow finishes successfully.

  • Event matching statement that waits for the FlowStarted event of a specific flow, but the flow finishes or fails.

Flow Grouping

Like for actions, we can use start and await on a flow group that is build using the grouping operators and and or. Let’s take a closer look at how this works based on the following four cases using the two placeholder flows ‘a’ and ‘b’:

# A) Starts both flows sequentially without waiting for them to finish
start a and b
# Equivalent representation:
start a
start b

# B) Starts both flows concurrently without waiting for them to finish
start a or b
# No other representation

# C) Starts both flows sequentially and waits for both flows to finish
await a and b
# Equivalent representation:
start a as $ref_a and b as $ref_b
match $ref_a.Finished() and $ref_b.Finished()

# D) Starts both flows concurrently and waits for the first (earlier) to finish
await a or b
# Equivalent representation:
start a as $ref_a or b as $ref_b
match $ref_a.Finished() or $ref_b.Finished()

Cases A and C don’t need much more explanation and should be pretty intuitive to understand. Cases B and D though, use the concept of concurrency that we have already seen in the pattern matching section before. If two flows get started concurrently they will progress together and potentially result in conflicting actions. The resolution of such conflicts is handled exactly the same. Let’s see this with two concrete flow examples:

flow main
    # A) Starts both bot actions sequentially without waiting for them to finish
    start bot say "Hi" and bot gesture "Wave with one hand"

    # B) Starts only one of the bot actions at random since they conflict in the two concurrently started flows
    start bot say "Hi" or bot gesture "Wave with one hand"

    # C) Starts both bot actions sequentially and waits for both of them to finish
    await bot say "Hi" and bot gesture "Wave with one hand"

    # D) Starts only one of the bot actions at random and waits for it to finish
    await bot say "Hi" or bot gesture "Wave with one hand"

flow bot say $text
    await UtteranceBotAction(script=$text)

flow bot gesture $gesture
    await GestureBotAction(gesture=$gesture)
flow main
    # A) Starts both flows sequentially that will both wait for their user action event match
    start user said "Hi" and user gestured "Waving with one hand"

    # B) Starts both flows concurrently that will both wait for their user action event match
    start user said "Hi" or user gestured "Waving with one hand"

    # C) Wait for both user action events (order does not matter)
    await user said "Hi" and user gestured "Waving with one hand"

    # D) Waits for one of the user action events only
    await user said "Hi" or user gestured "Waving with one hand"

flow user said $text
    match UtteranceUserAction.Finished(final_transcript=$text)

flow user gestured $gesture
    match GestureUserAction.Finished(gesture=$gesture)

Note how:

  • Case B of the first example also explains the underlying mechanics with an event generation or-group (see section Event Generation - Event Grouping). The random selection is a result of the event conflict resolution and no special case.

  • Case B in the second example with the user actions which has the same effect as case A. This might be a bit unexpected from a semantic point of view but is consistent with the underlying mechanics.

Mixing Flow, Action and Event Grouping

So far we have looked at event, action and flow grouping in separated contexts. But they can actually all be mixed in groups depending on the statement keyword.

  • match: Accepts only groups of events

  • start: Accepts groups of actions and flows but now events

  • await: Accepts groups of actions and flows but now events

# Wait for either a flow or action to finish
match (bot say "Hi").Finished() or UtteranceUserAction.Finished(final_transcript="Hello")

# Combining the start of a flow and an action
start bot say "Hi" and GestureBotAction(gesture="Wave with one hand")

# Same as before but with additional reference assignment
start bot say "Hi" as $bot_say_ref
    and GestureBotAction(gesture="Wave with one hand") as $gesture_action_ref

# Combining awaiting (start and wait for them to finish) two flows and a bot action
await bot say "Hi" or GestureBotAction(gesture="Wave with one hand") or user said "hi"

While this offers a lot of flexibility in how to design interaction patterns, it is considered “good design” to wrap all actions and events into flows before using them in the main interaction pattern designs.

Flow Naming Convention

You might have spotted by now the deliberate use of tenses in the naming of flows. While there are no binding rules on how you name your flows we do suggest to follow these conventions:

  • Begin with flow names with a subject like bot or user if the flow is related to a system event/action that represents a bot or user action/intent.

  • Use the imperative form of a verb to describe a bot action that should be executed, e.g. bot say $text.

  • Use the past form of a verb to describe an action that has happened, e.g. user said something or bot said something

  • Use the form <subject> started <verb continuous form> ... to describe an action that has started, e.g. bot started saying something or user started saying something

  • Start with the noun or gerund form of an activity for flows that should be activated and that wait for a certain interaction pattern to react to, e.g. reaction to user greeting, handling user leaving or tracking bot talking state.

Since flow names allow whitespace characters and we have the grouping keywords and and or, flow names can currently not contain these two keywords as part of their name. Often, rather than using the word ‘and’ you can use the word ‘then’ to combine to actions, e.g bot greet then smile to describe the sequential dependency. Or write it as bot greet smiling if it happens concurrently.

Action-like and Intent-like Flows

We have already seen some examples of user and bot action-like flows:

flow bot say $text
    await UtteranceBotAction(script=$text)

flow bot gesture $gesture
    await GestureBotAction(gesture=$gesture)

flow user said $text
    match UtteranceUserAction.Finished(final_transcript=$text)

flow user gestured $gesture
    match GestureUserAction.Finished(gesture=$gesture)

With the help of these flows we can construct another abstraction, flows that represent bot or user intents:

# A bot intent flow
flow bot greet
    (bot say "Hi"
        or bot say "Hello"
        or bot say "Welcome")
        and bot gesture "Raise one hand in a greeting gesture"

# A user intent flow
flow user expressed confirmation
    user said "Yes"
        or user said "Ok"
        or user said "Sure"
        or user gestured "Thumbs up"

Note how the bot action-like flow will randomly combine one of the three utterances with the greeting gesture, whereas the user action-like flow will only finish if one of the specified user utterances or the user gesture was received. With the help of more examples or regular expressions those bot and user intent flows can be made more flexible. But they will never cover all the cases and in the section about Making Use of Large Language Models we will see how we can tackle that.

Important

All the examples of a bot or user intent must be defined in a single statement in the flow using and or or to combine them. Flows containing multiple statements (comments excluded) will not be interpreted as intent-like flows.

Internal Events

Besides all the events read and written to the event channel of the system, there is a special set of internal events that have priority over the system events and will not show up on the event channel:

# Starts a new flow instance with the name flow_id and an unique instance identifier flow_instance_uid
StartFlow(flow_id: str, flow_instance_uid: str, **more_variables)

# Flow will be finished successfully either by flow_id or flow_instance_uid
FinishFlow(flow_id: str, flow_instance_uid: str, **more_variables)

# Flows will be stopped and failed either by flow_id or flow_instance_uid
StopFlow(flow_id: str, flow_instance_uid: str, **more_variables)

# Flow has started (reached first match statement or end)
FlowStarted(flow_id: str, flow_instance_uid: str, **all_flow_variables, **more_variables)

# Flow with name flow_id has finished successfully (containing all flow instance variables)
FlowFinished(flow_id: str, flow_instance_uid: str, **all_flow_variables, **more_variables)

# Flow with name flow_id has failed (containing all flow instance variables)
FlowFailed(flow_id: str,  flow_instance_uid: str, **all_flow_variables, **more_variables)

# Any unhandled (unmatched) event will generate a 'UnhandledEvent' event,
# including all the corresponding interaction loop ids and original event parameters
UnhandledEvent(event: str, loop_ids: Set[str], **all_event_parameters)

Note, that the parameter flow_id contains the name of the flow and the parameter flow_instance_uid the actual instance identifier, since the same flow can be started multiple times. Furthermore, for the second half of the internal events (including **all_flow_variables), all flow parameters and variables will be returned.

Under the hood, all interaction patterns are based on these internal events. Have a look at the underlying mechanics of e.g. the await keyword:

# Start of a flow ...
await pattern a

# is equivalent to
start pattern a as $ref
match $ref.Finished()

# which is equivalent to
$uid = "{uid()}"
send StartFlow(flow_id="pattern a", flow_instance_uid=$uid)
match FlowStarted(flow_instance_uid=$uid) as $ref
match FlowFinished(flow_instance_uid=$ref.flow.uid)

Internal events can be matched to and generated like system events, but will be processed with priority to any next system event. This allows us to create more advance flows like e.g. a pattern that triggers when an undefined flow is called:

flows/undefined_flow/main.co
flow main
    activate notification of undefined flow start
    bot solve all your problems
    match RestartEvent()

flow notification of undefined flow start
    match UnhandledEvent(event="StartFlow") as $event
    bot say "Cannot start the undefined flow: '{$event.flow_id}'!"
    # We need to abort the flow that sent the FlowStart event since it might be waiting for it
    send StopFlow(flow_instance_uid=$event.source_flow_instance_uid)

In the flow ‘notification of undefined flow start’ we wait for an UnhandledEvent event that was triggered by a StartFlow event and will warn the user about the attempt to start an undefined flow.

Next, we will see more about how to work with Working with Variables & Expressions.