Unreal Renderer Microservice#
The Unreal renderer microservice wraps the Unreal Engine real-time renderer. The purpose of this microservice is to render a single avatar and its scene in real-time. The current pose of the avatar as well as audio are provided over an gRPC endpoint and the rendered frame is then streamed out together with audio over WebRTC.
More information about the Unreal Engine can be found in Epic’s Unreal Engine documentation.