ACE Unreal Plugin Changelog#
2.3.0#
New features
GPT local execution
Optional custom blend shape weight multipliers and offsets for the “Apply ACE Animation” animgraph node
Blueprint function to query blend shape names: “Get Default Blendshape Map”
Default NVIDIA Audio2Face provider “RemoteA2F” supports Linux and Win64. The old Win64-only “LegacyA2F” provider is still available.
Add latent blueprint nodes to start animations from Audio2Face without blocking
Add C++ API to send raw audio data into ACE Unreal plugin
Fixes
Fix connections to Animation Data servers using https crashing on Linux
Fix samples possibly not being sent for some Audio2Face sessions (issue introduced in 2.2.0)
Other changes
Update MetaHuman pose asset (mh_arkit_mapping_pose_A2F) to support new Audio2Face v2.3 models
2.2.0#
New features
“Animation Stream” feature allows facial animations to be driven by the ACE Animation Data v1.0 service (also known as Animation Graph)
Linux support for applications and Unreal Editor (Animation Graph only, no Linux Audio2Face support currently)
Animation start and end events
Other
Plugin now supports selecting the Audio2Face provider at runtime, although there is currently only one provider, which is identical to the previous release
More logging (Verbose or VeryVerbose) for diagnosing animation synchronization issues
2.1.0#
New features
Connect to NVCF-hosted Audio2Face service via API key
Other
Improve logging for some BP functions when inputs aren’t supplied
2.0.0#
New features
Initiate an Audio2Face session by sending an audio clip to the service directly from an Unreal application
Spatialized audio
Support source audio clips of any sample rate
Support Audio2Face v1.0 service
Application control of emotion information used to generate facial expressions
Override Audio2Face server face parameters
Fixes
Fix audio and animation synchronization issues. Manual delay/offset is no longer needed
Fix audio not supported in certain cases, such as when using Pixel Streaming
Fix multiple character support
Other changes
Deprecate LiveLink support
Add support for UE 5.4, drop support for UE 5.2
1.0.1#
Rename plugin from “OmniverseLiveLink” to “ACE”
Add UE 5.3 support
Write plugin version to log file
1.0#
Initial “OmniverseLiveLink” plugin release