Program Listing for File client.h

Return to documentation for file (cpp-client/include/nvidia/aiaa/client.h)

/*
 * Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *  * Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of NVIDIA CORPORATION nor the names of its
 *    contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#include "common.h"
#include "model.h"
#include "pointset.h"
#include "polygon.h"
#include "imageinfo.h"
#include "exception.h"

#include <string>

namespace nvidia {
namespace aiaa {

// Client //

class AIAA_CLIENT_API Client {
 public:

  Client(const std::string &serverUri, const int timeoutInSec = 60);

  Model model(const std::string &name) const;

  ModelList models() const;

  ModelList models(const std::string &label, const Model::ModelType type) const;

  std::string createSession(const std::string &inputImageFile, const int expiry = 0) const;

  std::string getSession(const std::string &sessionId) const;

  void closeSession(const std::string &sessionId) const;

  PointSet segmentation(const Model &model, const std::string &inputImageFile, const std::string &outputImageFile,
                        const std::string &sessionId = "") const;

  int dextr3D(const Model &model, const PointSet &pointSet, const std::string &inputImageFile, const std::string &outputImageFile, bool preProcess,
              const std::string &sessionId = "") const;

  int deepgrow(const Model &model, const PointSet &foregroundPointSet, const PointSet &backgroundPointSet, const std::string &inputImageFile,
               const std::string &outputImageFile, const std::string &sessionId = "") const;

  std::string inference(const Model &model, const std::string &params, const std::string &inputImageFile, const std::string &outputImageFile,
                        const std::string &sessionId = "") const;
  PolygonsList maskToPolygon(int pointRatio, const std::string &inputImageFile) const;

  Polygons fixPolygon(const Polygons &poly, int neighborhoodSize, int polyIndex, int vertexIndex, const int vertexOffset[2],
                      const std::string &inputImageFile, const std::string &outputImageFile) const;

  PolygonsList fixPolygon(const PolygonsList &poly, int neighborhoodSize, int neighborhoodSize3D, int sliceIndex, int polyIndex, int vertexIndex,
                          const int vertexOffset[2], const std::string &inputImageFile, const std::string &outputImageFile) const;

  static const int MIN_POINTS_FOR_SEGMENTATION;

 private:
  std::string serverUri;
  int timeoutInSec;
};

}
}