NVIDIA 2D Image And Signal Performance Primitives (NPP)
Version 11.1.0.*
|
Primitives for computing the norms of an image, the norms of difference, and the relative errors of two images. More...
Modules | |
Norm_Inf | |
Primitives for computing the infinity norm of an image. |
|
Norm_L1 | |
Primitives for computing the L1 norm of an image. |
|
Norm_L2 | |
Primitives for computing the L2 norm of an image. |
|
NormDiff_Inf | |
Primitives for computing the infinity norm of difference of pixels between two images. |
|
NormDiff_L1 | |
Primitives for computing the L1 norm of difference of pixels between two images. |
|
NormDiff_L2 | |
Primitives for computing the L2 norm of difference of pixels between two images. |
|
NormRel_Inf | |
Primitives for computing the relative error of infinity norm between two images. |
|
NormRel_L1 | |
Primitives for computing the relative error of L1 norm between two images. |
|
NormRel_L2 | |
Primitives for computing the relative error of L2 norm between two images. |
|
Primitives for computing the norms of an image, the norms of difference, and the relative errors of two images.
Given an image with width and height ,
.
.
Given two images and both with width and height ,
.
.
Given two images and both with width and height ,
The norm functions require the addition device scratch buffer for the computations.
pSrc1 | Source-Image Pointer. |
nSrc1Step | Source-Image Line Step. |
pSrc2 | Source-Image Pointer. |
nSrc2Step | Source-Image Line Step. |
oSizeROI | Region-of-Interest (ROI). |
pMask | Mask-Image Pointer. |
nMaskStep | Mask-Image Line Step. |
nCOI | Channel_of_Interest Number. |
pNorm | Pointer to the norm value. |
pNormDiff | Pointer to the computed norm of differences. |
pNormRel | Pointer to the computed relative error for the infinity norm of two images. |
pDeviceBuffer | Pointer to the required device memory allocation, Scratch Buffer and Host Pointer. Use nppiNormInfGetBufferHostSize_XX_XXX to compute the required size (in bytes). |
nppStreamCtx | Application Managed Stream Context. |