DriveWorks SDK Reference
| 0.6.67 Release
GL.h
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// This code contains NVIDIA Confidential Information and is disclosed
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//
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// Notice
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// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
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// NVIDIA Corporation.
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// Copyright (c) 2016 NVIDIA Corporation. All rights reserved.
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//
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#ifndef DW_GL_GL_H__
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#define DW_GL_GL_H__
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#include <dw/core/Config.h>
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// clang-format off
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#ifdef VIBRANTE // VIBRANTE
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#include <GLES3/gl3.h>
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#include <GLES3/gl31.h>
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#include <GLES2/gl2ext.h>
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#define _GLESMODE
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#else
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// On non GLES platforms we will use GLEW
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#ifndef USE_GLEW
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#define USE_GLEW
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#endif
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#ifndef GLEW_STATIC
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#define GLEW_STATIC // We will always include GLEW as static
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#endif
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#include <GL/glew.h>
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#endif
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// clang-format on
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#endif // DW_GL_GL_H__
Advance Information | Subject to Change | Prepared and Provided under NDA | Generated by NVIDIA | Mon Jan 22 2018 23:06:41 | PR-08055-R26