DriveWorks SDK Reference

| 0.6.67 Release

GL.h
Go to the documentation of this file.
1 // This code contains NVIDIA Confidential Information and is disclosed
3 // under the Mutual Non-Disclosure Agreement.
4 //
5 // Notice
6 // ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
7 // NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
8 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
9 // MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
10 //
11 // NVIDIA Corporation assumes no responsibility for the consequences of use of such
12 // information or for any infringement of patents or other rights of third parties that may
13 // result from its use. No license is granted by implication or otherwise under any patent
14 // or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
15 // expressly authorized by NVIDIA. Details are subject to change without notice.
16 // This code supersedes and replaces all information previously supplied.
17 // NVIDIA Corporation products are not authorized for use as critical
18 // components in life support devices or systems without express written approval of
19 // NVIDIA Corporation.
20 //
21 // Copyright (c) 2016 NVIDIA Corporation. All rights reserved.
22 //
23 // NVIDIA Corporation and its licensors retain all intellectual property and proprietary
24 // rights in and to this software and related documentation and any modifications thereto.
25 // Any use, reproduction, disclosure or distribution of this software and related
26 // documentation without an express license agreement from NVIDIA Corporation is
27 // strictly prohibited.
28 //
30 
31 #ifndef DW_GL_GL_H__
32 #define DW_GL_GL_H__
33 
34 #include <dw/core/Config.h>
35 
36 // clang-format off
37 #ifdef VIBRANTE // VIBRANTE
38  #include <GLES3/gl3.h>
39  #include <GLES3/gl31.h>
40  #include <GLES2/gl2ext.h>
41  #define _GLESMODE
42 #else
43  // On non GLES platforms we will use GLEW
44  #ifndef USE_GLEW
45  #define USE_GLEW
46  #endif
47 
48  #ifndef GLEW_STATIC
49  #define GLEW_STATIC // We will always include GLEW as static
50  #endif
51  #include <GL/glew.h>
52 #endif
53 // clang-format on
54 
55 #endif // DW_GL_GL_H__