DRIVE 5.0 Linux Open Source Software

Development Guide Release

OpenGL ES Programming Tips
OpenGL ES Porting Guide
EGL Displays with EGLDevice, EGLOutput, and EGLStream
EGLStream Support for Multiple Consumers/Producers
Binary Shader Program Management
GLSLC Shader Program Compiler
Tegra GPU Scheduling Improvements
Tegra to dGPU Communication
Use the information in this chapter to understand graphics programming for this release. This information includes topics such OpenGL ES programming tips, and recommendations for managing binary shader programs.
For information on the graphics specifications and extensions supported in this release, see:
OpenGL ES 2/3 Specs and Extensions in API Modules
EGL and EGL Extensions in API Modules