NVIDIA DriveWorks API: World Model Lane Assignment
Description: This file defines the lane assignment related data structure in the world model
Definition in file LaneAssignment.h.
Go to the source code of this file.
Data Structures | |
| struct | dwLaneAssignment |
| A lane assignment for a particular lane. More... | |
| struct | dwLaneAssignmentArray |
| struct | dwObstacleLaneAssignment |
Macros | |
| #define | DW_OBSTACLE_LANE_ASSIGNMENT_MAX_COUNT 32 |
| The maximum allowed lane assignments per obstacle. More... | |
Functions | |
| DW_API_PUBLIC dwStatus | dwLaneAssignment_getDominantLaneId (uint32_t *dominantLaneId, uint64_t objId, const dwLaneAssignmentArray *laneAssignmentArray) |
| Retruns the dominant lane in which the obstacle is assigned to. More... | |
| DW_API_PUBLIC dwStatus | dwLaneAssignment_getLaneAssignmentOverlapByLaneId (float32_t *laneAssignmentOverlap, uint64_t objId, const dwLaneAssignmentArray *laneAssignmentArray, uint32_t laneId) |
| Get predicted amount [0,1] of obstacle overlap with lane at prediction time by lane id. More... | |
| DW_API_PUBLIC dwStatus | dwLaneAssignment_getLaneAssignmentOverlapByLaneType (float32_t *laneAssignmentOverlap, uint64_t objId, const dwLaneAssignmentArray *laneAssignmentArray, dwLaneGraphLaneType laneType) |
| Get predicted amount [0,1] of obstacle overlap with lane at prediction time by lane type. More... | |