NVIDIA DriveWorks API: World Module
Description: This file defines the world module data structures and APIs.
Definition in file Obstacle.h.
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enum | dwObjectClass {
DW_OBJECT_CLASS_CAR = 0,
DW_OBJECT_CLASS_TRAFFIC_SIGN = 1,
DW_OBJECT_CLASS_BICYCLE = 2,
DW_OBJECT_CLASS_PEDESTRIAN = 3,
DW_OBJECT_CLASS_TRAFFIC_LIGHT = 4,
DW_OBJECT_CLASS_CURB = 5,
DW_OBJECT_CLASS_OTHER = 6,
DW_OBJECT_CLASS_UNKNOWN = 7,
DW_OBJECT_CLASS_NUM_CLASSES
} |
| Object classes known to DriveWorks. More...
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enum | dwObstacleClass {
DW_OBSTACLE_CLASS_INVALID = 0,
DW_OBSTACLE_CLASS_VEHICLE_UNKNOWN = DW_OBSTACLE_CLASS_VEHICLE_BASE + 0,
DW_OBSTACLE_CLASS_VEHICLE_CAR = DW_OBSTACLE_CLASS_VEHICLE_BASE + 1,
DW_OBSTACLE_CLASS_VEHICLE_TRUCK = DW_OBSTACLE_CLASS_VEHICLE_BASE + 2,
DW_OBSTACLE_CLASS_VEHICLE_BUS = DW_OBSTACLE_CLASS_VEHICLE_BASE + 3,
DW_OBSTACLE_CLASS_VEHICLE_EMERGENCY = DW_OBSTACLE_CLASS_VEHICLE_BASE + 4,
DW_OBSTACLE_CLASS_VEHICLE_CONSTRUCTION = DW_OBSTACLE_CLASS_VEHICLE_BASE + 5,
DW_OBSTACLE_CLASS_VEHICLE_POLICE = DW_OBSTACLE_CLASS_VEHICLE_BASE + 6,
DW_OBSTACLE_CLASS_VEHICLE_SCHOOL_BUS = DW_OBSTACLE_CLASS_VEHICLE_BASE + 7,
DW_OBSTACLE_CLASS_BIKE_UNKNOWN = DW_OBSTACLE_CLASS_BIKE_BASE + 0,
DW_OBSTACLE_CLASS_BIKE = DW_OBSTACLE_CLASS_BIKE_BASE + 1,
DW_OBSTACLE_CLASS_BIKE_MOTOR = DW_OBSTACLE_CLASS_BIKE_BASE + 2,
DW_OBSTACLE_CLASS_PEDESTRIAN_UNKNOWN = DW_OBSTACLE_CLASS_PEDESTRIAN_BASE + 0,
DW_OBSTACLE_CLASS_PEDESTRIAN_ADULT = DW_OBSTACLE_CLASS_PEDESTRIAN_BASE + 1,
DW_OBSTACLE_CLASS_PEDESTRIAN_CHILD = DW_OBSTACLE_CLASS_PEDESTRIAN_BASE + 2,
DW_OBSTACLE_CLASS_PEDESTRIAN_CONSTRUCTION_WORKER = DW_OBSTACLE_CLASS_PEDESTRIAN_BASE + 3,
DW_OBSTACLE_CLASS_PEDESTRIAN_OFFICIAL = DW_OBSTACLE_CLASS_PEDESTRIAN_BASE + 4,
DW_OBSTACLE_CLASS_ANIMAL_UNKNOWN = DW_OBSTACLE_CLASS_ANIMAL_BASE + 0,
DW_OBSTACLE_CLASS_ANIMAL_SMALL = DW_OBSTACLE_CLASS_ANIMAL_BASE + 1,
DW_OBSTACLE_CLASS_ANIMAL_MEDIUM = DW_OBSTACLE_CLASS_ANIMAL_BASE + 2,
DW_OBSTACLE_CLASS_ANIMAL_LARGE = DW_OBSTACLE_CLASS_ANIMAL_BASE + 3,
DW_OBSTACLE_CLASS_OBJECT_UNKNOWN = DW_OBSTACLE_CLASS_OBJECT_BASE + 0,
DW_OBSTACLE_CLASS_OBJECT_HAZARD = DW_OBSTACLE_CLASS_OBJECT_BASE + 1,
DW_OBSTACLE_CLASS_OBJECT_OFFICIAL = DW_OBSTACLE_CLASS_OBJECT_BASE + 2,
DW_OBSTACLE_CLASS_OBJECT_CONE = DW_OBSTACLE_CLASS_OBJECT_BASE + 3,
DW_OBSTACLE_CLASS_OBJECT_CURB = DW_OBSTACLE_CLASS_OBJECT_BASE + 4,
DW_OBSTACLE_CLASS_OBJECT_BARRIER = DW_OBSTACLE_CLASS_OBJECT_BASE + 5,
DW_OBSTACLE_CLASS_OBJECT_PHYSICAL_LANE_LINE = DW_OBSTACLE_CLASS_OBJECT_BASE + 6,
DW_OBSTACLE_CLASS_OBJECT_HARD_OVERHANG = DW_OBSTACLE_CLASS_OBJECT_BASE + 7,
DW_OBSTACLE_CLASS_OBJECT_SOFT_OVERHANG = DW_OBSTACLE_CLASS_OBJECT_BASE + 8,
DW_OBSTACLE_CLASS_OBJECT_SPEED_BUMP = DW_OBSTACLE_CLASS_OBJECT_BASE + 9,
DW_OBSTACLE_CLASS_OBJECT_POT_HOLE = DW_OBSTACLE_CLASS_OBJECT_BASE + 10,
DW_OBSTACLE_CLASS_OBJECT_NEGATIVE = DW_OBSTACLE_CLASS_OBJECT_BASE + 11,
DW_OBSTACLE_CLASS_OBJECT_FORBIDDEN = DW_OBSTACLE_CLASS_OBJECT_BASE + 12,
DW_OBSTACLE_CLASS_UNDEFINED_STATIC = DW_OBSTACLE_CLASS_UNDEFINED_STATIC_BASE + 0,
DW_OBSTACLE_CLASS_UNDEFINED_ANIMATE = DW_OBSTACLE_CLASS_UNDEFINED_ANIMATE_BASE + 0,
DW_OBSTACLE_CLASS_FORBIDDEN_LANE_LINE = DW_OBSTACLE_CLASS_IS_VIRTUAL + 1,
DW_OBSTACLE_CLASS_CROSSABLE_LANE_LINE = DW_OBSTACLE_CLASS_IS_VIRTUAL + 2,
DW_OBSTACLE_CLASS_GORE_AREA = DW_OBSTACLE_CLASS_IS_VIRTUAL + 3,
DW_OBSTACLE_CLASS_OCCLUSION = DW_OBSTACLE_CLASS_IS_VIRTUAL + 4
} |
| Obstacle class enumeration. More...
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enum | dwObstacleProperties {
DW_OBSTACLE_PROPERTIES_IS_NONE = 0,
DW_OBSTACLE_PROPERTIES_IS_LOW_CONFIDENCE = (1 << 8),
DW_OBSTACLE_PROPERTIES_IS_ON_SENSOR_BOUNDARY = (1 << 9),
DW_OBSTACLE_PROPERTIES_IS_PARTIALLY_OBSERVED = (1 << 10),
DW_OBSTACLE_PROPERTIES_IS_AT_RANGE_LIMIT = (1 << 11)
} |
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enum | dwObstacleRegionClass {
DW_OBSTACLE_REGION_INVALID = 0,
DW_OBSTACLE_REGION_DRIVABLE = (1 << 8),
DW_OBSTACLE_REGION_STATIC = (1 << 9),
DW_OBSTACLE_REGION_ANIMATE = (1 << 10),
DW_OBSTACLE_REGION_NOT_DRIVABLE = (1 << 11),
DW_OBSTACLE_REGION_NOT_ANIMATE = (1 << 12),
DW_OBSTACLE_REGION_NOT_STATIC = (1 << 13),
DW_OBSTACLE_REGION_UNKNOWN = (1 << 14)
} |
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enum | dwObstacleState {
DW_OBSTACLE_STATE_INVALID = 0,
DW_OBSTACLE_STATE_INACTIVE = DW_OBSTACLE_STATE_NOTMOVING + 0,
DW_OBSTACLE_STATE_PARKED = DW_OBSTACLE_STATE_NOTMOVING + 1,
DW_OBSTACLE_STATE_STOPPED = DW_OBSTACLE_STATE_NOTMOVING + 2,
DW_OBSTACLE_STATE_FORWARD = DW_OBSTACLE_STATE_MOVING + 0,
DW_OBSTACLE_STATE_REVERSE = DW_OBSTACLE_STATE_MOVING + 1,
DW_OBSTACLE_STATE_TURNING_RIGHT = DW_OBSTACLE_STATE_MOVING + 2,
DW_OBSTACLE_STATE_TURNING_LEFT = DW_OBSTACLE_STATE_MOVING + 3,
DW_OBSTACLE_STATE_CHANGING_RIGHT = DW_OBSTACLE_STATE_MOVING + 4,
DW_OBSTACLE_STATE_CHANGING_LEFT = DW_OBSTACLE_STATE_MOVING + 5,
DW_OBSTACLE_STATE_UTURNING = DW_OBSTACLE_STATE_MOVING + 6
} |
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enum | dwObstacleStateFlags {
DW_OBSTACLE_STATE_FLAG_INVALID = 0,
DW_OBSTACLE_STATE_FLAG_TURN_RIGHT = (1 << 1),
DW_OBSTACLE_STATE_FLAG_TURN_LEFT = (1 << 2),
DW_OBSTACLE_STATE_FLAG_BRAKING = (1 << 3),
DW_OBSTACLE_STATE_FLAG_REVERSE = (1 << 4),
DW_OBSTACLE_STATE_FLAG_HAZARD_FLASHING = (1 << 5),
DW_OBSTACLE_STATE_FLAG_RED_LIGHT_FLASHING = (1 << 6),
DW_OBSTACLE_STATE_FLAG_BLUE_LIGHT_FLASHING = (1 << 7),
DW_OBSTACLE_STATE_FLAG_IS_ATTENTIVE = (1 << 8),
DW_OBSTACLE_STATE_FLAG_SIGNALING = (1 << 9)
} |
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