NVIDIA DriveWorks API: Renderer
Description: This file defines the C-style interface for Renderer.
Definition in file Renderer.h.
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DW_VIZ_API_PUBLIC dwStatus | dwRenderBuffer_createView (uint32_t *slot, dwRenderBufferHandle_t renderbuffer, const dwRenderBufferVertexLayout newLayout, const dwRenderBufferPrimitiveType newPrimType, dwVisualizationContextHandle_t context) |
| Creates an additional view for a render buffer, allowing you to change layout and primitive type, but not vertex stride. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderBuffer_initialize (dwRenderBufferHandle_t *renderbuffer, const dwRenderBufferVertexLayout layout, const dwRenderBufferPrimitiveType primType, const uint32_t primCount, dwVisualizationContextHandle_t context) |
| Initializes a RenderBuffer structure for rendering. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderBuffer_map (float32_t **map, uint32_t *maxVertices, uint32_t *vertexStride, dwRenderBufferHandle_t renderbuffer) |
| Maps the CPU copy of a RenderBuffer to the application for updating. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderBuffer_mapRange (float32_t **map, uint32_t *maxVertices, uint32_t *vertexStride, const uint32_t startVertex, dwRenderBufferHandle_t renderbuffer) |
| Maps a contiguous range of the CPU copy of a RenderBuffer to the application for updating. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderBuffer_release (dwRenderBufferHandle_t renderbuffer) |
| Releases the RenderBuffer data structure. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderBuffer_set2DCoordNormalizationFactors (const float32_t width, const float32_t height, dwRenderBufferHandle_t renderbuffer) |
| Sets 2D normalization values when 2D coordinates are specified in pixel values and not in 0..1 range. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderBuffer_unmap (uint32_t nVerts, dwRenderBufferHandle_t renderbuffer) |
| After a map /mapRange , returns the updated buffer to the RenderBuffer structure and updates the GPU portion. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_get2DTransform (dwMatrix3f *matrix, dwConstRendererHandle_t obj) |
| Gets current 2D transformation applied when rendering to the screen. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_getColor (dwVector4f *color, dwConstRendererHandle_t obj) |
| Gets current rendering color. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_getColorMapScale (dwVector3f *colorMapScale, dwConstRendererHandle_t obj) |
| Gets current rendering color map scale. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_getFont (dwRendererFonts *value, dwConstRendererHandle_t obj) |
| Gets current font. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_getLineWidth (float32_t *value, dwConstRendererHandle_t obj) |
| Gets current line width, in pixels. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_getModelView (dwMatrix4f *matrix, dwConstRendererHandle_t obj) |
| Gets current ModelView matrix. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_getPointSize (float32_t *value, dwConstRendererHandle_t obj) |
| Gets current point size. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_getProjection (dwMatrix4f *matrix, dwConstRendererHandle_t obj) |
| Gets current projection matrix. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_getRect (dwRect *rect, dwConstRendererHandle_t obj) |
| Gets current rendering screen area expressed in pixel values. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_initialize (dwRendererHandle_t *renderer, dwVisualizationContextHandle_t context) |
| Initializes a Renderer. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_release (dwRendererHandle_t renderer) |
| Released the renderer. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_renderBuffer (dwConstRenderBufferHandle_t buffer, dwRendererHandle_t obj) |
| Renders a RenderBuffer . More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_renderCircle (dwVector2f center, float32_t radius, dwRendererHandle_t obj) |
| Renders a 2D circle. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_renderData2D (const dwVector2f *buffer, size_t count, dwRenderBufferPrimitiveType primitiveType, dwRendererHandle_t obj) |
| Renders a set of 2D vertices. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_renderData3D (const dwVector3f *buffer, size_t count, dwRenderBufferPrimitiveType primitiveType, dwRendererHandle_t obj) |
| Renders a set of 3D vertices. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_renderSubTexture (const GLuint inputTexture, const GLenum textureTarget, const float32_t minx, const float32_t miny, const float32_t maxx, const float32_t maxy, dwRendererHandle_t obj) |
| Renders a subrect of a textured quad on the screen. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_renderText (const int32_t x, const int32_t y, const char *text, dwRendererHandle_t obj) |
| Renders a text line on the screen. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_renderTextNorm (const float32_t normX, const float32_t normY, const char *text, dwRendererHandle_t obj) |
| Renders a text line on the screen. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_renderTexture (const GLuint inputTexture, const GLenum textureTarget, dwRendererHandle_t obj) |
| Renders a textured quad on the screen. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_reset (dwRendererHandle_t renderer) |
| Resets renderer state. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_set2DTransform (const dwMatrix3f *matrix, dwRendererHandle_t obj) |
| Sets current 2D transformation applied when rendering to the screen. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_setColor (const dwVector4f color, dwRendererHandle_t obj) |
| Sets current rendering color. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_setColorMapScale (const dwVector3f colorMapScale, dwRendererHandle_t obj) |
| Sets current rendering color mapping scale. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_setFont (const dwRendererFonts value, dwRendererHandle_t obj) |
| Sets current font. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_setLineWidth (const float32_t value, dwRendererHandle_t obj) |
| Sets current line width, in pixels. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_setModelView (const dwMatrix4f *matrix, dwRendererHandle_t obj) |
| Sets current ModelView matrix. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_setPointSize (const float32_t value, dwRendererHandle_t obj) |
| Sets current point size. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_setProjection (const dwMatrix4f *matrix, dwRendererHandle_t obj) |
| Sets current projection matrix. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_setRect (const dwRect rect, dwRendererHandle_t obj) |
| Sets current rendering screen area expressed in pixel values. More...
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DW_VIZ_API_PUBLIC dwStatus | dwRenderer_setViewportAndScissorRects (const dwRect viewport, const dwRect scissor, dwRendererHandle_t obj) |
| Sets viewport and scissor rectangles in pixel values. More...
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const dwVector3f | DW_RENDER_COLORMAPSCALE_100M = {100.0f, 100.0f, 100.0f} |
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const dwVector3f | DW_RENDER_COLORMAPSCALE_130M = {130.0f, 130.0f, 130.0f} |
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const dwVector3f | DW_RENDER_COLORMAPSCALE_150M = {150.0f, 150.0f, 150.0f} |
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const dwVector3f | DW_RENDER_COLORMAPSCALE_75M = {75.0f, 75.0f, 75.0f} |
| Color map scales - determine the bandwidth of the color spectrum. More...
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static const uint32_t | DW_RENDERBUFFER_MAX_VIEWS = 10 |
| The maximal number of views that can be created in with. More...
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const dwVector4f | DW_RENDERER_COLOR_BLACK = {0.0f / 255.0f, 0.0f / 255.0f, 0.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_BLUE = {32.0f / 255.0f, 72.0f / 255.0f, 230.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_DARKBLUE = {45.0f / 255.0f, 44.0f / 255.0f, 100.0f / 255.0f, 0.6f} |
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const dwVector4f | DW_RENDERER_COLOR_DARKGREEN = {45.0f / 255.0f, 100.0f / 255.0f, 44.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_DARKGREY = {72.0f / 255.0f, 72.0f / 255.0f, 72.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_DARKRED = {180.0f / 255.0f, 5.0f / 255.0f, 0.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_GREEN = {32.0f / 255.0f, 230.0f / 255.0f, 32.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_LIGHTBLUE = {51.0f / 255.0f, 153.0f / 255.0f, 255.0f / 255.0f, 0.6f} |
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const dwVector4f | DW_RENDERER_COLOR_LIGHTGREEN = {118.0f / 255.0f, 185.0f / 255.0f, 0.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_LIGHTGREY = {185.0f / 255.0f, 185.0f / 255.0f, 185.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_LIGHTPURPLE = {181.0f / 255.0f, 138.0f / 255.0f, 242.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_MAGENTA = {230.f / 255.f, 25.f / 255.f, 230.f / 255.f, 1.f} |
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const dwVector4f | DW_RENDERER_COLOR_NVIDIA_GREEN = {0.4609375f, 0.72265625f, 0.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_ORANGE = {230.0f / 255.0f, 100.0f / 255.0f, 10.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_PURPLE = {255.0f / 255.0f, 0.0f / 255.0f, 240.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_RED = {230.0f / 255.0f, 72.0f / 255.0f, 32.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_WHITE = {255.0f / 255.0f, 255.0f / 255.0f, 255.0f / 255.0f, 1.0f} |
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const dwVector4f | DW_RENDERER_COLOR_YELLOW = {230.0f / 255.0f, 230.0f / 255.0f, 10.0f / 255.0f, 1.0f} |
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static const uint32_t | DW_RENDERER_DEFAULT_BUFFER_SIZE = 10000 |
| The maximum number of vertices that can be passed to a call dwRenderer_renderData3D() or dwRenderer_renderData2D() More...
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const dwVector3f | DW_RENDERER_HSV_BLUE = {240.0f, 1.0f, 0.75f} |
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const dwVector3f | DW_RENDERER_HSV_PURPLE = {270.0f, 1.0f, 0.75f} |
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const dwVector3f | DW_RENDERER_HSV_RED = {0.0f, 1.0f, 0.75f} |
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