NVIDIA DriveWorks API: World Model Lane Assignment
Description: This file defines the lane assignment related data structure in the world model
Definition in file LaneAssignment.h.
Go to the source code of this file.
Data Structures | |
struct | dwLaneAssignment |
A lane assignment for a particular lane. More... | |
struct | dwLaneAssignmentArray |
struct | dwObstacleLaneAssignment |
Macros | |
#define | DW_OBSTACLE_LANE_ASSIGNMENT_MAX_COUNT 32 |
The maximum allowed lane assignments per obstacle. More... | |
Functions | |
DW_API_PUBLIC dwStatus | dwLaneAssignment_getDominantLaneId (uint32_t *dominantLaneId, uint64_t objId, const dwLaneAssignmentArray *laneAssignmentArray) |
Retruns the dominant lane in which the obstacle is assigned to. More... | |
DW_API_PUBLIC dwStatus | dwLaneAssignment_getLaneAssignmentOverlapByLaneId (float32_t *laneAssignmentOverlap, uint64_t objId, const dwLaneAssignmentArray *laneAssignmentArray, uint32_t laneId) |
Get predicted amount [0,1] of obstacle overlap with lane at prediction time by lane id. More... | |
DW_API_PUBLIC dwStatus | dwLaneAssignment_getLaneAssignmentOverlapByLaneType (float32_t *laneAssignmentOverlap, uint64_t objId, const dwLaneAssignmentArray *laneAssignmentArray, dwLaneGraphLaneType laneType) |
Get predicted amount [0,1] of obstacle overlap with lane at prediction time by lane type. More... | |