NVIDIA DriveWorks API: World Module
Description: This file defines the world module data structures and APIs.
Definition in file Object.h.
Go to the source code of this file.
Data Structures | |
struct | dwObjectCamera |
Objects found in camera. More... | |
struct | dwObjectFreespace |
Freespace object. More... | |
struct | dwObjectFused |
Fused objects. More... | |
struct | dwObjectGeneric |
Information about a base object. More... | |
struct | dwObjectLaneAssignment |
Object lane assignment. More... | |
struct | dwObjectLaneAssignmentList |
Object lane assignment list. More... | |
struct | dwObjectLaneSpan |
Object lane span data structure. More... | |
struct | dwObjectLidar |
Objects found in lidar. More... | |
struct | dwObjectRadar |
Objects found in radar. More... | |
struct | dwObjectTrafficSignal |
Traffic signal object. More... | |
Macros | |
#define | DW_OBJECT_CUBOID_2D_COUNT 8 |
#define | DW_OBJECT_IN_PATH_ANALYZER_MAX_LANE_COUNT 32 |
The max number of lanes that can be processed. More... | |
#define | DW_OBJECT_MAX_BOUNDARY_POINT_COUNT 30 |
The maximum size of an object shape. More... | |
#define | DW_OBJECT_MAX_CAMERA_COUNT 7 |
#define | DW_OBJECT_MAX_FUSED_PARENT_OBJECT_COUNT 6 |
The maximum number of objects that can make up a fused object. More... | |
#define | DW_OBJECT_MAX_RADAR_COUNT 1 |
#define | DW_OBJECT_MAX_SENSOR_COUNT 20 |
#define | DW_OBJECT_MAX_SUBCLASS_COUNT_PER_CLASS 3 |
#define | MAX_FREESPACE_BOUNDARY_POINT_COUNT 10 * MAX_OBJECT_BOUNDARY_POINT_COUNT |
Enumerations | |
enum | dwCoordSystem { DW_COORD_SYSTEM_SENSOR = DW_COORDINATE_SYSTEM_SENSOR, DW_COORD_SYSTEM_RIG = DW_COORDINATE_SYSTEM_VEHICLE_BASE, DW_COORD_SYSTEM_LOCAL = DW_COORDINATE_SYSTEM_LOCAL, DW_COORD_SYSTEM_WORLD = DW_COORDINATE_SYSTEM_WORLD, DW_COORD_SYSTEM_CUSTOM = DW_COORDINATE_SYSTEM_CUSTOM, DW_COORD_SYSTEM_COUNT } |
Coordinate systems used by dwObjectGeneric. More... | |
enum | dwObjectState { DW_OBJECT_STATE_STATIONARY = 0, DW_OBJECT_STATE_MOVING = 1, DW_OBJECT_STATE_MOVING_ONCOMING = 2, DW_OBJECT_STATE_MOVING_CROSSTRAFFIC = 3, DW_OBJECT_STATE_UNKNOWN = 4, DW_OBJECT_STATE_COUNT } |
Object kinematic state. More... | |