NVIDIA DriveWorks API: Signal Interface
Description: This file defines the traffic signal interface related data structure in the world model
Definition in file SignalInterface.h.
Go to the source code of this file.
Data Structures | |
struct | dwBulbState |
Information about a traffic bulb object. More... | |
struct | dwSignalBody |
Attributes to represent one physical traffic light/sign. More... | |
struct | dwTrafficLight |
Structure representing one physical light and the evidence (likelihood) distribution over its states that are considered to have non-negligible probability. More... | |
struct | dwTrafficLightsArray |
Array of lights (light boards) More... | |
struct | dwTrafficLightState |
Structure representing one possible state of a traffic light. More... | |
Macros | |
#define | DW_MAX_BULBS_PER_LIGHT 8 |
#define | DW_TRAFFIC_LIGHT_ARRAY_MAX_COUNT 32 |
#define | DW_TRAFFIC_LIGHT_STATES_MAX_COUNT 32 |