NVIDIA DriveWorks API: Signal Interface
Description: This file defines the traffic signal interface related data structure in the world model
Definition in file SignalInterface.h.
Go to the source code of this file.
Data Structures | |
| struct | dwBulbState |
| Information about a traffic bulb object. More... | |
| struct | dwSignalBody |
| Attributes to represent one physical traffic light/sign. More... | |
| struct | dwTrafficLight |
| Structure representing one physical light and the evidence (likelihood) distribution over its states that are considered to have non-negligible probability. More... | |
| struct | dwTrafficLightsArray |
| Array of lights (light boards) More... | |
| struct | dwTrafficLightState |
| Structure representing one possible state of a traffic light. More... | |
Macros | |
| #define | DW_MAX_BULBS_PER_LIGHT 8 |
| #define | DW_TRAFFIC_LIGHT_ARRAY_MAX_COUNT 32 |
| #define | DW_TRAFFIC_LIGHT_STATES_MAX_COUNT 32 |