DriveWorks SDK Reference
4.0.0 Release
For Test and Development only
GL.h
Go to the documentation of this file.
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// This code contains NVIDIA Confidential Information and is disclosed
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#ifndef DWGL_GL_H_
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#define DWGL_GL_H_
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#include <
dw/core/Config.h
>
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// clang-format off
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#ifdef DW_USE_EGL
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#include <GLES3/gl3.h>
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#include <GLES3/gl31.h>
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#include <GLES3/gl32.h>
// needed for glFramebufferTexture()
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#include <GLES2/gl2ext.h>
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#define _GLESMODE
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#else
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// On non GLES platforms we will use GLEW
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#ifndef USE_GLEW
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#define USE_GLEW
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#endif
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#ifndef GLEW_STATIC
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#define GLEW_STATIC // We will always include GLEW as static
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#endif
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#include <GL/glew.h>
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#include <GL/glu.h>
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#endif
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// clang-format on
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#endif // DWGL_GL_H_
Config.h
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