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NVIDIA Flow is GameWorks' latest offering for combustible fluid, fire, and smoke simulation, following in the footsteps of NVIDIA Turbulence and FlameWorks. The Flow library is implemented in DX11, and will run on any recent DX11-capable GPU. The fluid simulation in NVIDIA Flow is modeled on a dynamic grid for maximum flexibility with the least memory impact, and is optimized for use of Volume Tiled Resources when available. NVIDIA Flow is available as a beta now.
This documentation covers the usage of Flow in context of Unreal Engine 4.
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