Open topic with navigation
Geometry
The Geometry view takes the state of the Vulkan machine and the parameters for the current draw call and shows the pre-transformed geometry.
Graphical Tab
Attribute Options
- Position — Specifies the vertex attribute to use for positional geometry data.
- Color — Specifies how to color the geometry. If Diffuse Color is selected, the selected diffuse color swatch will be used for coloring. If a vertex attribute is selected, the selected attribute will be used for per-vertex coloring.
- Normal — Specifies the per-vertex normal. This selection applies when using a shade mode that specifies Normal Attribute or when rendering normal vectors.
Memory Tab
The Memory tab of the Geometry View shows the contents of the vertex buffer, as interpreted by the current vertex or input attribute specification.
There are two modes:
- Index Buffer Order shows the vertices as indexed by the current index buffer and current draw call.
- Vertex Buffer Order shows the vertices as linearly laid out from the start of the vertex buffer and draw call specification.
NVIDIA® GameWorks™ Documentation Rev. 1.0.180426 ©2014-2018. NVIDIA Corporation. All Rights Reserved.