Tegra Graphics Debugger

NVIDIA® Tegra Graphics Debugger enables graphics development, debugging, and optimization on Tegra devices for OpenGL ES 2.0, 3.0, and 3.1 applications, as well as OpenGL 4.2 — 4.5 applications, and Vulkan 1.0 applications.

The Frame Debugger allows for:

To see the latest documentation for Tegra Graphics Debugger, click here.

Available Documentation


NVIDIA® GameWorks™ Documentation Rev. 1.0.220830 ©2014-2022. NVIDIA Corporation and affiliates. All Rights Reserved.