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NVIDIA® Tegra Graphics Debugger enables graphics development, debugging, and optimization on Tegra devices for OpenGL ES 2.0, 3.0, and 3.1 applications, as well as OpenGL 4.2 — 4.5 applications, and Vulkan 1.0 applications.
The Frame Debugger allows for:
To see the latest documentation for Tegra Graphics Debugger, click here.
NVIDIA® GameWorks™ Documentation Rev. 1.0.200608 ©2014-2020. NVIDIA Corporation. All Rights Reserved.