Frame Debugging


The Frame Debugger allows you to inspect render targets and textures, navigate through draw events, inspect pipeline states, and perform in-depth profiling of the scene, to determine where bottlenecks are.

Launching the Frame Debugger

In order to start the Frame Debugger, you need to capture the frame of interest by pressing Capture Frame on the toolbar.

Once captured, the Frame Debugger allows you to scrub through the frame, draw call by draw call, to get a sense of how the scene is constructed.

View Options

The Frame Debugger has multiple dock-able and re-sizable windows to view the frame details and any profiling results that you want to see.

These views will be discussed more in the following section.

Common Frame Debugging Features

There are two buttons that are common across several frame debugger views.

Supported APIs

Additional Resources


NVIDIA® GameWorks™ Documentation Rev. 1.0.180426 ©2014-2018. NVIDIA Corporation. All Rights Reserved.