Additionally, the user can choose how Blast™ data should be saved (in .blast file):
1) LL-asset which is Low Level asset data (NvBlastAsset). Default mode.
2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset).
3) ExtPx-asset which incorporates Blast™ data and collision geometry for physics engine (Nv::Blast::ExtPxAsset).
.blast and .obj files may be consumed by the SampleAssetViewer.
This tool uses the Authoring Tools Extension (Asset Authoring (NvBlastExtAuthoring)). Therefore the restrictions on the input mesh are those of the authoring tools, see Mesh Restrictions.
USAGE: AuthoringTool_x64.exe [--ovar <by default 0.0>] [--avar <by default 0.0>] [--slices <by default 1 1 1>] [--radius <by default 1.0>] [--clusters <by default 5>] [--cells <by default 5>] [--mode <v - voronoi, c - clustered voronoi, s - slicing.>] [--nonskinned] [--fbxcollision] [--fbx] [--obj] [--fbxascii] [--tk] [--px] [--clean] [--outputDir <by default directory of the input file>] [--] [--version] [-h] <infile> <output asset name> Where: --ovar <by default 0.0> Slicing offset variation --avar <by default 0.0> Slicing angle variation --slices <by default 1 1 1> Number of slices per direction --radius <by default 1.0> Clustered Voronoi cluster radius --clusters <by default 5> Uniform Voronoi cluster count --cells <by default 5> Voronoi cells count --mode <v - voronoi, c - clustered voronoi, s - slicing.> Fracturing mode --nonskinned Output a non-skinned FBX file --fbxcollision Add collision geometry to FBX file --fbx Output a FBX mesh to the output directory --obj Output a OBJ mesh to the output directory --fbxascii Output FBX as an ascii file (defaults to binary output) --tk Output TkAsset to the .blast file in the output directory instead of LL Blast asset (NvBlastAsset). --px Output ExtPxAsset to the .blast file in the output directory instead of LL Blast asset (NvBlastAsset). --clean Try cleaning mesh before fracturing --outputDir <by default directory of the input file> Output directory --, --ignore_rest Ignores the rest of the labeled arguments following this flag. --version Displays version information and exits. -h, --help Displays usage information and exits. <infile> (required) File to load <output asset name> (required) Output asset name Blast SDK: Authoring Tool
See Copyrights for license information regarding third-party software used by ApexImporter.