NVAPI Reference Documentation
NVIDIA
Release 435: August 22
2019

_NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS Struct Reference

#include <nvapi.h>

Data Fields

__in NvU32 version
 
__in ID3D12Device * pDevice
 
__in ID3D12Resource * pSwapChainBuffer
 
__in NvU32 companionBufferCount
 
__inout ID3D12Resource ** ppCompanionResources
 

Detailed Description

SUPPORTED OS: Windows 10 and higher

Field Documentation

__in NvU32 _NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS::companionBufferCount

The number of ID3D12Resource pointers requested to be returned in the ppComanionResources array, which should match ID3D12Device::GetNodeCount for the complete set of companion allocations.

__in ID3D12Device* _NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS::pDevice

The ID3D12Device created by application.

__inout ID3D12Resource** _NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS::ppCompanionResources

An array of ID3D12Resource pointers sized to match companionBufferCount, which will receive the companion allocations.

__in ID3D12Resource* _NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS::pSwapChainBuffer

The ID3D12Resource part of the application swap chain that has companion allocations.

__in NvU32 _NV_D3D12_MOSAIC_GETCOMPANIONALLOCATIONS::version

Structure version.


The documentation for this struct was generated from the following file:


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