NVPR Tiger 3D Sample

Category:  Visuals
Min PC GPU: Fermi-based (GTX 4xx)
Min Tegra Device: Tegra K1


This sample shows how NV_path_rendering content and conventional 3D graphics can be mixed in the same 3D scene.

APIs Used

Shared User Interface

The OpenGL samples all share a common app framework and certain user interface elements, centered around the "Tweakbar" panel on the left side of the screen, which lets you interactively control certain variables in each sample.

To show and hide the Tweakbar, simply click or touch the triangular button positioned in the top-left of the view.

Other controls are listed below.

Device Input Result
touch 2-Finger Drag Translate the view
2-Finger Pinch Scale the view
mouse Left-Click Drag Translate the view
Right-Click Drag Scale the view (up:out, down:in)
keyboard Escape Quit the application
  Tab Toggle Tweakbar visibility
gamepad Start Toggle Tweakbar visibility

App-Specific Controls

This sample has the following app-specific controls:

keyboard space Toggle Animation
T Toggle Text
F Toggle Path Fill
S Toggle Path Stroke
gamepad Y Toggle Animation
X Toggle Text
Left Shoulder Button Toggle Path Fill
Right Shoulder Button Toggle Path Stroke

Technical Details

glPathStencilDepthOffsetNVis used to displace depth values forward during the stencil step for the tiger paths so they can be depth tested during the glStencilFillPathNVand glStencilStrokePathNVsteps. Then during the respective cover operations performed by either glCoverStrokePathNVor glCoverFillPathNV, the depth value is always written. This allows the tiger paths to be "stacked up" upon each other in a plane of space without Z fighting artifacts. See "Mixing Path Rendering and 3D" for a more complete explanation.

See Also



NVIDIA® GameWorks™ Documentation Rev. 1.0.220830 ©2014-2022. NVIDIA Corporation and affiliates. All Rights Reserved.