OptiX
3.9
NVIDIA OptiX Acceleration Engine
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This is the complete list of members for optix::VariableObj, including all inherited members.
addReference() | optix::APIObj | inline |
APIObj() (defined in optix::APIObj) | optix::APIObj | inline |
checkError(RTresult code) const | optix::APIObj | inlinevirtual |
checkError(RTresult code, Context context) const (defined in optix::APIObj) | optix::APIObj | inlinevirtual |
checkErrorNoGetContext(RTresult code) const (defined in optix::APIObj) | optix::APIObj | inline |
get() | optix::VariableObj | inline |
getAnnotation() const | optix::VariableObj | inline |
getBuffer() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getContext() const | optix::VariableObj | inlinevirtual |
getFloat() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getFloat(float &f1) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getFloat(float &f1, float &f2) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getFloat(float &f1, float &f2, float &f3) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getFloat(float &f1, float &f2, float &f3, float &f4) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getFloat2() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getFloat3() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getFloat4() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getGeometryGroup() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getGeometryInstance() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getGroup() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getInt() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getInt(int &i1) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getInt(int &i1, int &i2) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getInt(int &i1, int &i2, int &i3) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getInt(int &i1, int &i2, int &i3, int &i4) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getInt2() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getInt3() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getInt4() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getMatrix2x2(bool transpose, float *m) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getMatrix2x3(bool transpose, float *m) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getMatrix2x4(bool transpose, float *m) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getMatrix3x2(bool transpose, float *m) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getMatrix3x3(bool transpose, float *m) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getMatrix3x4(bool transpose, float *m) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getMatrix4x2(bool transpose, float *m) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getMatrix4x3(bool transpose, float *m) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getMatrix4x4(bool transpose, float *m) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getName() const | optix::VariableObj | inline |
getProgram() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getSelector() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getSize() const | optix::VariableObj | inline |
getTextureSampler() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getTransform() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getType() const | optix::VariableObj | inline |
getUint() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getUint(unsigned &u1) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getUint(unsigned &u1, unsigned &u2) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getUint(unsigned &u1, unsigned &u2, unsigned &u3) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getUint(unsigned &u1, unsigned &u2, unsigned &u3, unsigned &u4) const (defined in optix::VariableObj) | optix::VariableObj | inline |
getUint2() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getUint3() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getUint4() const (defined in optix::VariableObj) | optix::VariableObj | inline |
getUserData(RTsize size, void *ptr) const | optix::VariableObj | inline |
Handle< VariableObj > (defined in optix::VariableObj) | optix::VariableObj | friend |
makeException(RTresult code, RTcontext context) | optix::APIObj | inlinestatic |
removeReference() | optix::APIObj | inline |
set(Buffer buffer) (defined in optix::VariableObj) | optix::VariableObj | inline |
set(TextureSampler texturesample) (defined in optix::VariableObj) | optix::VariableObj | inline |
set(GeometryGroup group) (defined in optix::VariableObj) | optix::VariableObj | inline |
set(Group group) (defined in optix::VariableObj) | optix::VariableObj | inline |
set(Program program) (defined in optix::VariableObj) | optix::VariableObj | inline |
set(Selector selector) (defined in optix::VariableObj) | optix::VariableObj | inline |
set(Transform transform) (defined in optix::VariableObj) | optix::VariableObj | inline |
set1fv(const float *f) | optix::VariableObj | inline |
set1iv(const int *i) (defined in optix::VariableObj) | optix::VariableObj | inline |
set1uiv(const unsigned int *u) (defined in optix::VariableObj) | optix::VariableObj | inline |
set2fv(const float *f) | optix::VariableObj | inline |
set2iv(const int *i) (defined in optix::VariableObj) | optix::VariableObj | inline |
set2uiv(const unsigned int *u) (defined in optix::VariableObj) | optix::VariableObj | inline |
set3fv(const float *f) | optix::VariableObj | inline |
set3iv(const int *i) (defined in optix::VariableObj) | optix::VariableObj | inline |
set3uiv(const unsigned int *u) (defined in optix::VariableObj) | optix::VariableObj | inline |
set4fv(const float *f) | optix::VariableObj | inline |
set4iv(const int *i) (defined in optix::VariableObj) | optix::VariableObj | inline |
set4uiv(const unsigned int *u) (defined in optix::VariableObj) | optix::VariableObj | inline |
setBuffer(Buffer buffer) (defined in optix::VariableObj) | optix::VariableObj | inline |
setFloat(float f1) | optix::VariableObj | inline |
setFloat(optix::float2 f) | optix::VariableObj | inline |
setFloat(float f1, float f2) | optix::VariableObj | inline |
setFloat(optix::float3 f) | optix::VariableObj | inline |
setFloat(float f1, float f2, float f3) | optix::VariableObj | inline |
setFloat(optix::float4 f) | optix::VariableObj | inline |
setFloat(float f1, float f2, float f3, float f4) | optix::VariableObj | inline |
setInt(int i1) (defined in optix::VariableObj) | optix::VariableObj | inline |
setInt(int i1, int i2) (defined in optix::VariableObj) | optix::VariableObj | inline |
setInt(optix::int2 i) (defined in optix::VariableObj) | optix::VariableObj | inline |
setInt(int i1, int i2, int i3) (defined in optix::VariableObj) | optix::VariableObj | inline |
setInt(optix::int3 i) (defined in optix::VariableObj) | optix::VariableObj | inline |
setInt(int i1, int i2, int i3, int i4) (defined in optix::VariableObj) | optix::VariableObj | inline |
setInt(optix::int4 i) (defined in optix::VariableObj) | optix::VariableObj | inline |
setMatrix2x2fv(bool transpose, const float *m) (defined in optix::VariableObj) | optix::VariableObj | inline |
setMatrix2x3fv(bool transpose, const float *m) (defined in optix::VariableObj) | optix::VariableObj | inline |
setMatrix2x4fv(bool transpose, const float *m) (defined in optix::VariableObj) | optix::VariableObj | inline |
setMatrix3x2fv(bool transpose, const float *m) (defined in optix::VariableObj) | optix::VariableObj | inline |
setMatrix3x3fv(bool transpose, const float *m) (defined in optix::VariableObj) | optix::VariableObj | inline |
setMatrix3x4fv(bool transpose, const float *m) (defined in optix::VariableObj) | optix::VariableObj | inline |
setMatrix4x2fv(bool transpose, const float *m) (defined in optix::VariableObj) | optix::VariableObj | inline |
setMatrix4x3fv(bool transpose, const float *m) (defined in optix::VariableObj) | optix::VariableObj | inline |
setMatrix4x4fv(bool transpose, const float *m) (defined in optix::VariableObj) | optix::VariableObj | inline |
setProgramId(Program program) (defined in optix::VariableObj) | optix::VariableObj | inline |
setTextureSampler(TextureSampler texturesample) (defined in optix::VariableObj) | optix::VariableObj | inline |
setUint(unsigned int u1) (defined in optix::VariableObj) | optix::VariableObj | inline |
setUint(unsigned int u1, unsigned int u2) (defined in optix::VariableObj) | optix::VariableObj | inline |
setUint(unsigned int u1, unsigned int u2, unsigned int u3) (defined in optix::VariableObj) | optix::VariableObj | inline |
setUint(unsigned int u1, unsigned int u2, unsigned int u3, unsigned int u4) (defined in optix::VariableObj) | optix::VariableObj | inline |
setUint(optix::uint2 u) (defined in optix::VariableObj) | optix::VariableObj | inline |
setUint(optix::uint3 u) (defined in optix::VariableObj) | optix::VariableObj | inline |
setUint(optix::uint4 u) (defined in optix::VariableObj) | optix::VariableObj | inline |
setUserData(RTsize size, const void *ptr) | optix::VariableObj | inline |
~APIObj() (defined in optix::APIObj) | optix::APIObj | inlinevirtual |