00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef NX_CLOTHING_ISO_MESH_H 00029 #define NX_CLOTHING_ISO_MESH_H 00030 00031 #include "NxApexInterface.h" 00032 #include "NxApexUserProgress.h" 00033 00034 namespace physx 00035 { 00036 namespace apex 00037 { 00038 00039 PX_PUSH_PACK_DEFAULT 00040 00041 class NxClothingPhysicalMesh; 00042 00046 class NxClothingIsoMesh : public NxApexInterface 00047 { 00048 public: 00052 virtual physx::PxU32 getNumVertices() const = 0; 00053 00057 virtual physx::PxU32 getNumIndices() const = 0; 00058 00065 virtual void getVertices(void* vertexDestination, physx::PxU32 byteStride) = 0; 00066 00073 virtual void getIndices(void* indexDestination, physx::PxU32 byteStride) = 0; 00074 00088 virtual physx::PxU32 simplify(physx::PxU32 subdivisions, physx::PxI32 maxSteps, physx::PxF32 maxError, IProgressListener* progress) = 0; 00089 00101 virtual physx::PxF32 contract(physx::PxI32 steps, physx::PxF32 abortionRatio, bool expand, IProgressListener* progress) = 0; 00102 00110 virtual NxClothingPhysicalMesh* generateClothMesh(physx::PxU32 bubbleSizeToRemove, IProgressListener* progress) = 0; 00111 00118 virtual NxClothingPhysicalMesh* generateSoftbodyMesh(physx::PxU32 tetraSubdivision, IProgressListener* progress) = 0; 00119 }; 00120 00121 00122 PX_POP_PACK 00123 00124 } 00125 } // namespace physx::apex 00126 00127 #endif // NX_CLOTHING_ISO_MESH_H