NxModuleClothing.h
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00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
00027 
00028 #ifndef NX_MODULE_CLOTHING_H
00029 #define NX_MODULE_CLOTHING_H
00030 
00031 #include "NxModule.h"
00032 
00033 namespace physx
00034 {
00035 namespace apex
00036 {
00037 
00038 PX_PUSH_PACK_DEFAULT
00039 
00040 class NxClothingAsset;
00041 class NxClothingAssetAuthoring;
00042 class NxClothingPhysicalMesh;
00043 
00044 class IProgressListener;
00045 class NxRenderMeshAssetAuthoring;
00046 class NxClothingIsoMesh;
00047 
00063 class NxModuleClothing : public NxModule
00064 {
00065 public:
00069     virtual NxClothingPhysicalMesh* createEmptyPhysicalMesh() = 0;
00070 
00080     virtual NxClothingPhysicalMesh* createSingleLayeredMesh(NxRenderMeshAssetAuthoring* asset, physx::PxU32 subdivision, bool mergeVertices, bool closeHoles, IProgressListener* progress) = 0;
00081 
00091     virtual NxClothingIsoMesh* createMultiLayeredMesh(NxRenderMeshAssetAuthoring* asset, physx::PxU32 subdivision, physx::PxU32 keepNBiggestMeshes, bool discardInnerMeshes, IProgressListener* progress) = 0;
00092 
00093 
00094 protected:
00095     virtual ~NxModuleClothing() {}
00096 };
00097 
00098 #if !defined(_USRDLL)
00099 void instantiateModuleClothing();
00100 #endif
00101 
00102 
00103 PX_POP_PACK
00104 
00105 }
00106 } // namespace physx::apex
00107 
00108 #endif // NX_MODULE_CLOTHING_H

Generated on Mon Apr 28 2014 08:01:16

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