physx::apex::NxClothingTriangleMesh Member List
This is the complete list of members for physx::apex::NxClothingTriangleMesh, including all inherited members.
addTriangle(PxU32 id, const PxVec3 &v0, const PxVec3 &v1, const PxVec3 &v2)=0physx::apex::NxClothingTriangleMesh [pure virtual]
addTriangles(const PxU32 *ids, const PxVec3 *triangleVertices, PxU32 numTriangles)=0physx::apex::NxClothingTriangleMesh [pure virtual]
clearTriangles()=0physx::apex::NxClothingTriangleMesh [pure virtual]
getPose() const =0physx::apex::NxClothingTriangleMesh [pure virtual]
getType() const =0physx::apex::NxClothingCollision [pure virtual]
isCapsule()=0physx::apex::NxClothingCollision [pure virtual]
isConvex()=0physx::apex::NxClothingCollision [pure virtual]
isPlane()=0physx::apex::NxClothingCollision [pure virtual]
isSphere()=0physx::apex::NxClothingCollision [pure virtual]
isTriangleMesh()=0physx::apex::NxClothingCollision [pure virtual]
lockTriangles(const PxU32 **ids, const PxVec3 **triangles)=0physx::apex::NxClothingTriangleMesh [pure virtual]
lockTrianglesWrite(const PxU32 **ids, PxVec3 **triangles)=0physx::apex::NxClothingTriangleMesh [pure virtual]
removeTriangle(PxU32 id)=0physx::apex::NxClothingTriangleMesh [pure virtual]
removeTriangles(const PxU32 *ids, PxU32 numTriangles)=0physx::apex::NxClothingTriangleMesh [pure virtual]
setPose(PxMat44 pose)=0physx::apex::NxClothingTriangleMesh [pure virtual]
unlockTriangles()=0physx::apex::NxClothingTriangleMesh [pure virtual]

Generated on Mon Apr 28 2014 08:01:16

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