#include "foundation/Px.h"#include "NxApexActor.h"#include "NxApexRenderable.h"#include "NxModuleDestructible.h"Go to the source code of this file.
Classes | |
| struct | physx::apex::NxDestructibleActorRaycastFlags |
| struct | physx::apex::NxDestructibleEmitterType |
| struct | physx::apex::NxDestructibleParameterizedType |
| struct | physx::apex::NxDestructibleChunkEvent |
| struct | physx::apex::NxDestructibleHitChunk |
| struct | physx::apex::NxDestructibleActorSyncFlags |
| struct | physx::apex::NxDestructiblePhysXActorQueryFlags |
| struct | physx::apex::NxDestructibleActorSyncState |
| struct | physx::apex::NxDestructibleChunkSyncState |
| class | physx::apex::NxDestructibleActor |
Namespaces | |
| namespace | physx |
| namespace | physx::apex |
Defines | |
| #define | NX_DESTRUCTIBLE_ACTOR_TYPE_NAME "DestructibleActor" |
| #define NX_DESTRUCTIBLE_ACTOR_TYPE_NAME "DestructibleActor" |