#include <NxDestructibleAsset.h>
Public Member Functions | |
| PX_INLINE | NxDestructibleBehaviorGroupDesc () |
| constructor sets to default. | |
| PX_INLINE void | setToDefault () |
| (re)sets the structure to the default. | |
| PX_INLINE bool | isValid () const |
Public Attributes | |
| const char * | name |
| physx::PxF32 | damageThreshold |
| physx::PxF32 | damageToRadius |
| NxDamageSpreadFunction | damageSpread |
| NxDamageSpreadFunction | damageColorSpread |
| physx::PxVec4 | damageColorChange |
| physx::PxF32 | materialStrength |
| physx::PxF32 | density |
| physx::PxF32 | fadeOut |
| physx::PxU64 | userData |
Destructible authoring structure.
Descriptor to build one chunk in a fracture hierarchy.
| PX_INLINE physx::apex::NxDestructibleBehaviorGroupDesc::NxDestructibleBehaviorGroupDesc | ( | ) |
constructor sets to default.
| PX_INLINE bool physx::apex::NxDestructibleBehaviorGroupDesc::isValid | ( | ) | const |
Returns true iff an object can be created using this descriptor.
| PX_INLINE void physx::apex::NxDestructibleBehaviorGroupDesc::setToDefault | ( | ) |
(re)sets the structure to the default.
Defines the chunk to be environmentally supported, if the appropriate NxDestructibleParametersFlag flags are set in NxDestructibleParameters.