#include <NxDestructibleActor.h>
Public Attributes | |
| bool | disableTransformBuffering |
| bool | excludeSleepingChunks |
| physx::PxU32 | chunkTransformCopyDepth |
Tweak-able parameters on source-side for controlling the chunk sync state. NxDestructibleActorSyncFlags::CopyChunkTransform must first be set.