#include <ExplicitHierarchicalMesh.h>
Public Member Functions | |
| NxMaterialFrame () | |
| void | buildCoordinateSystemFromMaterialDesc (const physx::NxFractureMaterialDesc &materialDesc, const physx::PxPlane &plane) |
Public Attributes | |
| physx::PxMat44 | mCoordinateSystem |
| physx::PxPlane | mUVPlane |
| physx::PxVec2 | mUVScale |
| physx::PxVec2 | mUVOffset |
| physx::PxU32 | mFractureMethod |
| physx::PxI32 | mFractureIndex |
| physx::PxU32 | mSliceDepth |
A reference frame for applying UV mapping to triangles. Also includes the fracturing method and an index which is used internally for such operations as re-applying UV mapping information.
| physx::apex::NxMaterialFrame::NxMaterialFrame | ( | ) | [inline] |
| void physx::apex::NxMaterialFrame::buildCoordinateSystemFromMaterialDesc | ( | const physx::NxFractureMaterialDesc & | materialDesc, |
| const physx::PxPlane & | plane | ||
| ) | [inline] |
| physx::PxMat44 physx::apex::NxMaterialFrame::mCoordinateSystem |
| physx::PxI32 physx::apex::NxMaterialFrame::mFractureIndex |
| physx::PxU32 physx::apex::NxMaterialFrame::mFractureMethod |
| physx::PxU32 physx::apex::NxMaterialFrame::mSliceDepth |
| physx::PxVec2 physx::apex::NxMaterialFrame::mUVOffset |
| physx::PxPlane physx::apex::NxMaterialFrame::mUVPlane |
| physx::PxVec2 physx::apex::NxMaterialFrame::mUVScale |