00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef NX_IMPACT_EMITTER_ACTOR_H 00029 #define NX_IMPACT_EMITTER_ACTOR_H 00030 00031 #include "NxApex.h" 00032 00033 namespace physx 00034 { 00035 namespace apex 00036 { 00037 00038 00039 PX_PUSH_PACK_DEFAULT 00040 00041 class NxImpactEmitterAsset; 00042 class NxApexRenderVolume; 00043 00045 class NxImpactEmitterActor : public NxApexActor 00046 { 00047 protected: 00048 virtual ~NxImpactEmitterActor() {} 00049 00050 public: 00052 virtual NxImpactEmitterAsset* getEmitterAsset() const = 0; 00053 00063 virtual void registerImpact(const physx::PxVec3& hitPos, const physx::PxVec3& hitDir, const physx::PxVec3& surfNorm, physx::PxU32 setID) = 0; 00064 00067 virtual void setPreferredRenderVolume(NxApexRenderVolume* volume) = 0; 00068 }; 00069 00070 00071 PX_POP_PACK 00072 00073 } 00074 } // end namespace physx::apex 00075 00076 #endif // NX_IMPACT_EMITTER_ACTOR_H