NxImpactEmitterActor.h
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00027 
00028 #ifndef NX_IMPACT_EMITTER_ACTOR_H
00029 #define NX_IMPACT_EMITTER_ACTOR_H
00030 
00031 #include "NxApex.h"
00032 
00033 namespace physx
00034 {
00035 namespace apex
00036 {
00037 
00038 
00039 PX_PUSH_PACK_DEFAULT
00040 
00041 class NxImpactEmitterAsset;
00042 class NxApexRenderVolume;
00043 
00045 class NxImpactEmitterActor : public NxApexActor
00046 {
00047 protected:
00048     virtual ~NxImpactEmitterActor() {}
00049 
00050 public:
00052     virtual NxImpactEmitterAsset*   getEmitterAsset() const = 0;
00053 
00063     virtual void registerImpact(const physx::PxVec3& hitPos, const physx::PxVec3& hitDir, const physx::PxVec3& surfNorm, physx::PxU32 setID) = 0;
00064 
00067     virtual void setPreferredRenderVolume(NxApexRenderVolume* volume) = 0;
00068 };
00069 
00070 
00071 PX_POP_PACK
00072 
00073 }
00074 } // end namespace physx::apex
00075 
00076 #endif // NX_IMPACT_EMITTER_ACTOR_H

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