NxExplosionAsset.h
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00027 
00028 #ifndef NX_EXPLOSION_ASSET_H
00029 #define NX_EXPLOSION_ASSET_H
00030 
00031 #include "NxApex.h"
00032 #include "NxExplosionPreview.h"
00033 
00034 namespace physx
00035 {
00036 namespace apex
00037 {
00038 
00039 PX_PUSH_PACK_DEFAULT
00040 
00041 #define NX_EXPLOSION_AUTHORING_TYPE_NAME "ExplosionAsset"
00042 
00043 class NxExplosionActor;
00044 
00045 //----------------
00046 //Explosion Asset
00047 //----------------
00048 class NxExplosionAsset : public NxApexAsset
00049 {
00050 protected:
00051     virtual   ~NxExplosionAsset() {}
00052 
00053 public:
00054     virtual physx::PxF32        getDefaultScale() const = 0;
00055     virtual physx::PxU32        getFieldBoundariesCount() const = 0;
00056     virtual const char*         getFieldBoundariesName(physx::PxU32 boundIndex) = 0;
00057 
00058     virtual void                releaseExplosionActor(NxExplosionActor&) = 0;
00059 };
00060 
00061 //--------------------
00062 //Explosion Authoring
00063 //--------------------
00064 class NxExplosionAssetAuthoring : public NxApexAssetAuthoring
00065 {
00066 protected:
00067     virtual ~NxExplosionAssetAuthoring() {}
00068 
00069 public:
00070     //Add Field Boundaries to explosion
00071     virtual void                            addFieldBoundaryName(const char*) = 0;
00072 };
00073 
00074 
00075 PX_POP_PACK
00076 
00077 }
00078 } // end namespace physx::apex
00079 
00080 #endif // NX_EXPLOSION_ASSET_H

Generated on Mon Apr 28 2014 08:01:31

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