00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef NX_FORCE_FIELD_PREVIEW_H 00029 #define NX_FORCE_FIELD_PREVIEW_H 00030 00031 #include "NxApex.h" 00032 #include "NxApexAssetPreview.h" 00033 00034 namespace physx 00035 { 00036 namespace apex 00037 { 00038 00039 PX_PUSH_PACK_DEFAULT 00040 00041 class NxApexRenderDebug; 00042 00043 namespace APEX_FORCEFIELD 00044 { 00049 static const physx::PxU32 FORCEFIELD_DRAW_NOTHING = (0x00); 00054 static const physx::PxU32 FORCEFIELD_DRAW_ICON = (0x01); 00059 static const physx::PxU32 FORCEFIELD_DRAW_BOUNDARIES = (0x2); 00064 static const physx::PxU32 FORCEFIELD_DRAW_WITH_CYLINDERS = (0x4); 00069 static const physx::PxU32 FORCEFIELD_DRAW_FULL_DETAIL = (FORCEFIELD_DRAW_ICON + FORCEFIELD_DRAW_BOUNDARIES); 00074 static const physx::PxU32 FORCEFIELD_DRAW_FULL_DETAIL_BOLD = (FORCEFIELD_DRAW_FULL_DETAIL + FORCEFIELD_DRAW_WITH_CYLINDERS); 00075 } 00076 00080 class NxForceFieldPreview : public NxApexAssetPreview 00081 { 00082 public: 00088 virtual void setIconScale(physx::PxF32 scale) = 0; 00096 virtual void setDetailLevel(physx::PxU32 detail) = 0; 00097 00098 protected: 00099 NxForceFieldPreview() {}; 00100 }; 00101 00102 00103 PX_POP_PACK 00104 00105 } // namespace apex 00106 } // namespace physx 00107 00108 #endif // NX_FORCE_FIELD_PREVIEW_H