The top level include file for all of the APEX API. More...
#include "foundation/Px.h"#include "NxApexUsingNamespace.h"#include "foundation/PxPreprocessor.h"#include "foundation/PxSimpleTypes.h"#include "foundation/PxAssert.h"#include "PxFileBuf.h"#include "foundation/PxBounds3.h"#include "foundation/PxVec2.h"#include "foundation/PxVec3.h"#include "NxApexDefs.h"#include "NxApexDesc.h"#include "NxApexInterface.h"#include "NxApexSDK.h"#include "NxApexActor.h"#include "NxApexContext.h"#include "NxApexNameSpace.h"#include "NxApexPhysXObjectDesc.h"#include "NxApexRenderDataProvider.h"#include "NxApexRenderable.h"#include "NxApexAssetPreview.h"#include "NxApexAsset.h"#include "NxApexRenderContext.h"#include "NxApexScene.h"#include "NxApexSDKCachedData.h"#include "NxApexUserProgress.h"#include "NxModule.h"#include "NxInstancedObjectSimulationAsset.h"#include "NxApexRenderDataFormat.h"#include "NxApexRenderBufferData.h"#include "NxUserRenderResourceManager.h"#include "NxUserRenderVertexBufferDesc.h"#include "NxUserRenderInstanceBufferDesc.h"#include "NxUserRenderSpriteBufferDesc.h"#include "NxUserRenderIndexBufferDesc.h"#include "NxUserRenderBoneBufferDesc.h"#include "NxUserRenderResourceDesc.h"#include "NxUserRenderSurfaceBufferDesc.h"#include "NxUserRenderSurfaceBuffer.h"#include "NxUserRenderResource.h"#include "NxUserRenderVertexBuffer.h"#include "NxUserRenderInstanceBuffer.h"#include "NxUserRenderSpriteBuffer.h"#include "NxUserRenderIndexBuffer.h"#include "NxUserRenderBoneBuffer.h"#include "NxUserRenderer.h"#include "NxVertexFormat.h"#include "NxRenderMesh.h"#include "NxRenderMeshActorDesc.h"#include "NxRenderMeshActor.h"#include "NxRenderMeshAsset.h"#include "NxResourceCallback.h"#include "NxResourceProvider.h"Go to the source code of this file.
Namespaces | |
| namespace | NxParameterized |
NxParameterized namespace. | |
The top level include file for all of the APEX API.
Include this whenever you want to use anything from the APEX API in a source file.