NxApex.h
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00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
00027 
00028 #ifndef NX_APEX_H
00029 #define NX_APEX_H
00030 
00039 #include "foundation/Px.h"
00040 
00041 #include "NxApexUsingNamespace.h"
00042 
00043 
00044 namespace NxParameterized
00045 {
00046 class Traits;
00047 class Interface;
00048 class Serializer;
00049 };
00050 
00051 
00052 #include "foundation/PxPreprocessor.h"
00053 #include "foundation/PxSimpleTypes.h"
00054 #include "foundation/PxAssert.h"
00055 #include "PxFileBuf.h"
00056 #include "foundation/PxBounds3.h"
00057 #include "foundation/PxVec2.h"
00058 #include "foundation/PxVec3.h"
00059 
00060 
00061 // APEX public API:
00062 // In general, APEX public headers will not be included 'alone', so they
00063 // should not include their prerequisites.
00064 
00065 #include "NxApexDefs.h"
00066 #include "NxApexDesc.h"
00067 #include "NxApexInterface.h"
00068 #include "NxApexSDK.h"
00069 
00070 #include "NxApexActor.h"
00071 #include "NxApexContext.h"
00072 #include "NxApexNameSpace.h"
00073 #include "NxApexPhysXObjectDesc.h"
00074 #include "NxApexRenderDataProvider.h"
00075 #include "NxApexRenderable.h"
00076 #include "NxApexAssetPreview.h"
00077 #include "NxApexAsset.h"
00078 #include "NxApexRenderContext.h"
00079 #include "NxApexScene.h"
00080 #include "NxApexSDKCachedData.h"
00081 #include "NxApexUserProgress.h"
00082 #include "NxModule.h"
00083 #include "NxInstancedObjectSimulationAsset.h"
00084 
00085 #include "NxApexRenderDataFormat.h"
00086 #include "NxApexRenderBufferData.h"
00087 #include "NxUserRenderResourceManager.h"
00088 #include "NxUserRenderVertexBufferDesc.h"
00089 #include "NxUserRenderInstanceBufferDesc.h"
00090 #include "NxUserRenderSpriteBufferDesc.h"
00091 #include "NxUserRenderIndexBufferDesc.h"
00092 #include "NxUserRenderBoneBufferDesc.h"
00093 #include "NxUserRenderResourceDesc.h"
00094 #include "NxUserRenderSurfaceBufferDesc.h"
00095 #include "NxUserRenderSurfaceBuffer.h"
00096 #include "NxUserRenderResource.h"
00097 #include "NxUserRenderVertexBuffer.h"
00098 #include "NxUserRenderInstanceBuffer.h"
00099 #include "NxUserRenderSpriteBuffer.h"
00100 #include "NxUserRenderIndexBuffer.h"
00101 #include "NxUserRenderBoneBuffer.h"
00102 #include "NxUserRenderer.h"
00103 
00104 #include "NxVertexFormat.h"
00105 #include "NxRenderMesh.h"
00106 #include "NxRenderMeshActorDesc.h"
00107 #include "NxRenderMeshActor.h"
00108 #include "NxRenderMeshAsset.h"
00109 #include "NxResourceCallback.h"
00110 #include "NxResourceProvider.h"
00111 
00112 #endif // NX_APEX_H

Generated on Mon Apr 28 2014 08:01:35

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