00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef NX_APEX_H 00029 #define NX_APEX_H 00030 00039 #include "foundation/Px.h" 00040 00041 #include "NxApexUsingNamespace.h" 00042 00043 00044 namespace NxParameterized 00045 { 00046 class Traits; 00047 class Interface; 00048 class Serializer; 00049 }; 00050 00051 00052 #include "foundation/PxPreprocessor.h" 00053 #include "foundation/PxSimpleTypes.h" 00054 #include "foundation/PxAssert.h" 00055 #include "PxFileBuf.h" 00056 #include "foundation/PxBounds3.h" 00057 #include "foundation/PxVec2.h" 00058 #include "foundation/PxVec3.h" 00059 00060 00061 // APEX public API: 00062 // In general, APEX public headers will not be included 'alone', so they 00063 // should not include their prerequisites. 00064 00065 #include "NxApexDefs.h" 00066 #include "NxApexDesc.h" 00067 #include "NxApexInterface.h" 00068 #include "NxApexSDK.h" 00069 00070 #include "NxApexActor.h" 00071 #include "NxApexContext.h" 00072 #include "NxApexNameSpace.h" 00073 #include "NxApexPhysXObjectDesc.h" 00074 #include "NxApexRenderDataProvider.h" 00075 #include "NxApexRenderable.h" 00076 #include "NxApexAssetPreview.h" 00077 #include "NxApexAsset.h" 00078 #include "NxApexRenderContext.h" 00079 #include "NxApexScene.h" 00080 #include "NxApexSDKCachedData.h" 00081 #include "NxApexUserProgress.h" 00082 #include "NxModule.h" 00083 #include "NxInstancedObjectSimulationAsset.h" 00084 00085 #include "NxApexRenderDataFormat.h" 00086 #include "NxApexRenderBufferData.h" 00087 #include "NxUserRenderResourceManager.h" 00088 #include "NxUserRenderVertexBufferDesc.h" 00089 #include "NxUserRenderInstanceBufferDesc.h" 00090 #include "NxUserRenderSpriteBufferDesc.h" 00091 #include "NxUserRenderIndexBufferDesc.h" 00092 #include "NxUserRenderBoneBufferDesc.h" 00093 #include "NxUserRenderResourceDesc.h" 00094 #include "NxUserRenderSurfaceBufferDesc.h" 00095 #include "NxUserRenderSurfaceBuffer.h" 00096 #include "NxUserRenderResource.h" 00097 #include "NxUserRenderVertexBuffer.h" 00098 #include "NxUserRenderInstanceBuffer.h" 00099 #include "NxUserRenderSpriteBuffer.h" 00100 #include "NxUserRenderIndexBuffer.h" 00101 #include "NxUserRenderBoneBuffer.h" 00102 #include "NxUserRenderer.h" 00103 00104 #include "NxVertexFormat.h" 00105 #include "NxRenderMesh.h" 00106 #include "NxRenderMeshActorDesc.h" 00107 #include "NxRenderMeshActor.h" 00108 #include "NxRenderMeshAsset.h" 00109 #include "NxResourceCallback.h" 00110 #include "NxResourceProvider.h" 00111 00112 #endif // NX_APEX_H