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00028 #ifndef NX_APEX_ACTOR_H
00029 #define NX_APEX_ACTOR_H
00030
00036 #include "NxApexInterface.h"
00037
00038
00039 #if NX_SDK_VERSION_MAJOR == 2
00040 class NxActorDesc;
00041 class NxActorDescBase;
00042 class NxShapeDesc;
00043 class NxBodyDesc;
00044 #elif NX_SDK_VERSION_MAJOR == 3
00045 namespace physx { namespace apex
00046 {
00047 class PhysX3DescTemplate;
00048 }}
00049 #endif
00050
00051 namespace physx
00052 {
00053 namespace apex
00054 {
00055
00056 PX_PUSH_PACK_DEFAULT
00057
00058 class NxApexAsset;
00059
00063 class NxApexActor : public NxApexInterface
00064 {
00065 public:
00069 virtual NxApexAsset* getOwner() const = 0;
00070
00081 virtual void getPhysicalLodRange(physx::PxF32& min, physx::PxF32& max, bool& intOnly) = 0;
00082
00086 virtual physx::PxF32 getActivePhysicalLod() = 0;
00087
00096 virtual void forcePhysicalLod(physx::PxF32 lod) = 0;
00097
00101 virtual void cacheModuleData() const {}
00102
00106 virtual void setEnableDebugVisualization(bool state) = 0;
00107
00108
00109 protected:
00110 virtual ~NxApexActor() {}
00111 };
00112
00116 class NxApexActorSource
00117 {
00118 public:
00140 #if NX_SDK_VERSION_MAJOR == 2
00141 virtual void setActorTemplate(const NxActorDescBase*) = 0;
00142
00148 virtual bool getActorTemplate(NxActorDescBase& dest) const = 0;
00149
00166 virtual void setShapeTemplate(const NxShapeDesc*) = 0;
00167
00173 virtual bool getShapeTemplate(NxShapeDesc& dest) const = 0;
00174
00193 virtual void setBodyTemplate(const NxBodyDesc*) = 0;
00194
00200 virtual bool getBodyTemplate(NxBodyDesc& dest) const = 0;
00201 #elif NX_SDK_VERSION_MAJOR == 3
00202
00220 virtual void setPhysX3Template(const PhysX3DescTemplate*) = 0;
00221
00227 virtual bool getPhysX3Template(PhysX3DescTemplate& dest) const = 0;
00228 #endif
00229 };
00230
00231 PX_POP_PACK
00232
00233 }
00234 }
00235
00236 #endif // NX_APEX_ACTOR_H