00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef NX_APEX_PHYS_XOBJECT_DESC_H 00029 #define NX_APEX_PHYS_XOBJECT_DESC_H 00030 00036 #include "NxApexUsingNamespace.h" 00037 00038 namespace physx 00039 { 00040 namespace apex 00041 { 00042 00043 class NxApexActor; 00044 00045 PX_PUSH_PACK_DEFAULT 00046 00053 class NxApexPhysXObjectDesc 00054 { 00055 protected: 00062 physx::PxU32 mFlags; 00063 00064 enum 00065 { 00066 TRANSFORM = (1U << 31), 00067 RAYCASTS = (1U << 30), 00068 CONTACTS = (1U << 29) 00069 }; 00070 00071 00072 public: 00074 virtual physx::PxU32 getApexActorCount() const = 0; 00076 virtual const NxApexActor* getApexActor(physx::PxU32 i) const = 0; 00077 00079 bool ignoreTransform() const 00080 { 00081 return (mFlags & (physx::PxU32)TRANSFORM) ? true : false; 00082 } 00084 bool ignoreRaycasts() const 00085 { 00086 return (mFlags & (physx::PxU32)RAYCASTS) ? true : false; 00087 } 00089 bool ignoreContacts() const 00090 { 00091 return (mFlags & (physx::PxU32)CONTACTS) ? true : false; 00092 } 00094 bool getUserDefinedFlag(physx::PxU32 index) const 00095 { 00096 return (mFlags & (physx::PxU32)(1 << index)) ? true : false; 00097 } 00098 00105 void* userData; 00106 }; 00107 00108 // To get owning NxApexActor's authorable object type name: 00109 // getActor()->getOwner()->getAuthObjName(); 00110 // To get owning NxApexActor's authorable object type ID: 00111 // getActor()->getOwner()->getAuthObjType(); 00112 00113 PX_POP_PACK 00114 00115 } 00116 } // end namespace physx::apex 00117 00118 #endif // NX_APEX_PHYS_XOBJECT_DESC_H