NxApexPhysXObjectDesc.h
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00027 
00028 #ifndef NX_APEX_PHYS_XOBJECT_DESC_H
00029 #define NX_APEX_PHYS_XOBJECT_DESC_H
00030 
00036 #include "NxApexUsingNamespace.h"
00037 
00038 namespace physx
00039 {
00040 namespace apex
00041 {
00042 
00043 class NxApexActor;
00044 
00045 PX_PUSH_PACK_DEFAULT
00046 
00053 class NxApexPhysXObjectDesc
00054 {
00055 protected:
00062     physx::PxU32                mFlags;
00063 
00064     enum
00065     {
00066         TRANSFORM   = (1U << 31),   
00067         RAYCASTS    = (1U << 30), 
00068         CONTACTS    = (1U << 29) 
00069     };
00070 
00071 
00072 public:
00074     virtual physx::PxU32                getApexActorCount() const = 0;
00076     virtual const NxApexActor*  getApexActor(physx::PxU32 i) const = 0;
00077 
00079     bool ignoreTransform() const
00080     {
00081         return (mFlags & (physx::PxU32)TRANSFORM) ? true : false;
00082     }
00084     bool ignoreRaycasts() const
00085     {
00086         return (mFlags & (physx::PxU32)RAYCASTS) ? true : false;
00087     }
00089     bool ignoreContacts() const
00090     {
00091         return (mFlags & (physx::PxU32)CONTACTS) ? true : false;
00092     }
00094     bool getUserDefinedFlag(physx::PxU32 index) const
00095     {
00096         return (mFlags & (physx::PxU32)(1 << index)) ? true : false;
00097     }
00098 
00105     void*               userData;
00106 };
00107 
00108 // To get owning NxApexActor's authorable object type name:
00109 //      getActor()->getOwner()->getAuthObjName();
00110 // To get owning NxApexActor's authorable object type ID:
00111 //      getActor()->getOwner()->getAuthObjType();
00112 
00113 PX_POP_PACK
00114 
00115 }
00116 } // end namespace physx::apex
00117 
00118 #endif // NX_APEX_PHYS_XOBJECT_DESC_H

Generated on Mon Apr 28 2014 08:01:35

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