00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef NX_APEX_UTILS_H 00029 #define NX_APEX_UTILS_H 00030 00036 #include "NxModule.h" 00037 #include "foundation/PxMath.h" 00038 00039 namespace physx 00040 { 00041 namespace apex 00042 { 00043 00044 PX_PUSH_PACK_DEFAULT 00045 00049 class NxLerp : public NxInterpolator 00050 { 00051 public: 00052 virtual physx::PxF32 interpolate(physx::PxF32 inCurrent, physx::PxF32 inMin, physx::PxF32 inMax, physx::PxF32 outMin, physx::PxF32 outMax) 00053 { 00054 /* 00055 our return value is to be to the range outMin:outMax as 00056 inCurrent is to the range inMin:inMax -- and it is legal for it to lie outside the range! 00057 00058 first convert everything to floats. 00059 then figure out the slope of the line via a division: 00060 */ 00061 00062 if (inMin == inMax) //special case to avoid divide by zero. 00063 { 00064 return outMin; 00065 } 00066 00067 return ((inCurrent - inMin) / (inMax - inMin)) * (outMax - outMin) + outMin; 00068 } 00069 }; 00070 00071 00075 struct NxConvexHullMethod 00076 { 00080 enum Enum 00081 { 00082 USE_6_DOP, 00083 USE_10_DOP_X, 00084 USE_10_DOP_Y, 00085 USE_10_DOP_Z, 00086 USE_14_DOP_XY, 00087 USE_14_DOP_YZ, 00088 USE_14_DOP_ZX, 00089 USE_18_DOP, 00090 USE_26_DOP, 00091 WRAP_GRAPHICS_MESH, 00092 CONVEX_DECOMPOSITION, 00093 00094 COUNT 00095 }; 00096 }; 00097 00098 00102 struct NxIntPair 00103 { 00105 physx::PxI32 mI0; 00107 physx::PxI32 mI1; 00108 }; 00109 00110 00111 PX_POP_PACK 00112 00113 } 00114 } // end namespace physx::apex 00115 00116 #endif // NX_APEX_UTILS_H