NxApexUtils.h
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00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
00027 
00028 #ifndef NX_APEX_UTILS_H
00029 #define NX_APEX_UTILS_H
00030 
00036 #include "NxModule.h"
00037 #include "foundation/PxMath.h"
00038 
00039 namespace physx
00040 {
00041 namespace apex
00042 {
00043 
00044 PX_PUSH_PACK_DEFAULT
00045 
00049 class NxLerp : public NxInterpolator
00050 {
00051 public:
00052     virtual physx::PxF32 interpolate(physx::PxF32 inCurrent, physx::PxF32 inMin, physx::PxF32 inMax, physx::PxF32 outMin, physx::PxF32 outMax)
00053     {
00054         /*
00055         our return value is to be to the range outMin:outMax as
00056         inCurrent is to the range inMin:inMax -- and it is legal for it to lie outside the range!
00057 
00058         first convert everything to floats.
00059         then figure out the slope of the line via a division:
00060         */
00061 
00062         if (inMin == inMax)  //special case to avoid divide by zero.
00063         {
00064             return outMin;
00065         }
00066 
00067         return ((inCurrent - inMin) / (inMax - inMin)) * (outMax - outMin) + outMin;
00068     }
00069 };
00070 
00071 
00075 struct NxConvexHullMethod
00076 {
00080     enum Enum
00081     {
00082         USE_6_DOP,
00083         USE_10_DOP_X,
00084         USE_10_DOP_Y,
00085         USE_10_DOP_Z,
00086         USE_14_DOP_XY,
00087         USE_14_DOP_YZ,
00088         USE_14_DOP_ZX,
00089         USE_18_DOP,
00090         USE_26_DOP,
00091         WRAP_GRAPHICS_MESH,
00092         CONVEX_DECOMPOSITION,
00093 
00094         COUNT
00095     };
00096 };
00097 
00098 
00102 struct NxIntPair
00103 {
00105     physx::PxI32    mI0;
00107     physx::PxI32    mI1;
00108 };
00109 
00110 
00111 PX_POP_PACK
00112 
00113 }
00114 } // end namespace physx::apex
00115 
00116 #endif // NX_APEX_UTILS_H

Generated on Mon Apr 28 2014 08:01:35

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