00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef NX_USER_RENDER_INDEX_BUFFER_DESC_H 00029 #define NX_USER_RENDER_INDEX_BUFFER_DESC_H 00030 00036 #include "NxApexRenderDataFormat.h" 00037 #include "NxUserRenderResourceManager.h" 00038 00039 namespace physx 00040 { 00041 class PxCudaContextManager; 00042 }; 00043 00044 namespace physx 00045 { 00046 namespace apex 00047 { 00048 00049 PX_PUSH_PACK_DEFAULT 00050 00051 #if !defined(PX_PS4) 00052 #pragma warning(push) 00053 #pragma warning(disable:4121) 00054 #endif //!PX_PS4 00055 00059 class NxUserRenderIndexBufferDesc 00060 { 00061 public: 00062 NxUserRenderIndexBufferDesc(void) 00063 { 00064 registerInCUDA = false; 00065 interopContext = 0; 00066 maxIndices = 0; 00067 hint = NxRenderBufferHint::STATIC; 00068 format = NxRenderDataFormat::UNSPECIFIED; 00069 primitives = NxRenderPrimitiveType::TRIANGLES; 00070 } 00071 00075 bool isValid(void) const 00076 { 00077 physx::PxU32 numFailed = 0; 00078 numFailed += (registerInCUDA && !interopContext) ? 1 : 0; 00079 return (numFailed == 0); 00080 } 00081 00082 public: 00083 00087 physx::PxU32 maxIndices; 00088 00092 NxRenderBufferHint::Enum hint; 00093 00097 NxRenderDataFormat::Enum format; 00098 00102 NxRenderPrimitiveType::Enum primitives; 00103 00107 bool registerInCUDA; 00108 00115 physx::PxCudaContextManager* interopContext; 00116 }; 00117 00118 #if !defined(PX_PS4) 00119 #pragma warning(pop) 00120 #endif //!PX_PS4 00121 00122 PX_POP_PACK 00123 00124 } 00125 } // end namespace physx::apex 00126 00127 #endif // NX_USER_RENDER_INDEX_BUFFER_DESC_H