Describes all of the semantics of a render buffer. More...
#include <NxApexRenderBufferData.h>
Public Member Functions | |
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PX_INLINE const NxApexRenderSemanticData & | getSemanticData (SemanticEnum semantic) const |
| Returns the properties of a base semantic. | |
| PX_INLINE physx::PxU32 | getNumCustomSemantics () const |
| Returns the number of custom semantics. | |
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PX_INLINE const NxApexRenderSemanticData & | getCustomSemanticData (physx::PxU32 index) const |
| Returns the properties of a custom semantic. | |
| PX_INLINE void | setCustomSemanticData (NxApexRenderSemanticData *data, physx::PxU32 num) |
| Set a specific set of custom semantics on this data buffer. | |
| PX_INLINE void | setSemanticData (SemanticEnum semantic, const void *data, physx::PxU32 stride, NxRenderDataFormat::Enum format, NxRenderDataFormat::Enum srcFormat=NxRenderDataFormat::UNSPECIFIED) |
| Set the properties (pointer and stride) of a base semantic. | |
Describes all of the semantics of a render buffer.
| PX_INLINE void physx::apex::NxApexRenderBufferData< SemanticClass, SemanticEnum >::setCustomSemanticData | ( | NxApexRenderSemanticData * | data, |
| physx::PxU32 | num | ||
| ) | [inline] |
Set a specific set of custom semantics on this data buffer.
If there are named custom semantics in a NxRenderMeshAsset, its NxRenderMeshActor will call this function to set those semantics on this buffer.