, including all inherited members.
| acquirePhysXLock(void)=0 | physx::apex::NxApexScene | [pure virtual] |
| allocProjMatrix(ProjMatrixType::Enum)=0 | physx::apex::NxApexScene | [pure virtual] |
| allocViewMatrix(ViewMatrixType::Enum)=0 | physx::apex::NxApexScene | [pure virtual] |
| checkResults(bool block)=0 | physx::apex::NxApexScene | [pure virtual] |
| createRenderableIterator()=0 | physx::apex::NxApexContext | [pure virtual] |
| dispatchRenderResources(NxUserRenderer &renderer)=0 | physx::apex::NxApexRenderable | [pure virtual] |
| fetchResults(bool block, physx::PxU32 *errorState)=0 | physx::apex::NxApexScene | [pure virtual] |
| getBounds() const =0 | physx::apex::NxApexRenderable | [pure virtual] |
| getDebugRenderParams()=0 | physx::apex::NxApexScene | [pure virtual] |
| getEyeDirection(const physx::PxU32 viewID=0) const =0 | physx::apex::NxApexScene | [pure virtual] |
| getEyePosition(const physx::PxU32 viewID=0) const =0 | physx::apex::NxApexScene | [pure virtual] |
| getLODResourceConsumed() const =0 | physx::apex::NxApexScene | [pure virtual] |
| getModuleDebugRenderParams(const char *name)=0 | physx::apex::NxApexScene | [pure virtual] |
| getNumProjMatrices() const =0 | physx::apex::NxApexScene | [pure virtual] |
| getNumViewMatrices() const =0 | physx::apex::NxApexScene | [pure virtual] |
| getPhysXScene()=0 | physx::apex::NxApexScene | [pure virtual] |
| getProjMatrix(const physx::PxU32 projID=0) const =0 | physx::apex::NxApexScene | [pure virtual] |
| getStats(void) const =0 | physx::apex::NxApexScene | [pure virtual] |
| getTaskManager() const =0 | physx::apex::NxApexScene | [pure virtual] |
| getViewMatrix(const physx::PxU32 viewID=0) const =0 | physx::apex::NxApexScene | [pure virtual] |
| lockRenderResources()=0 | physx::apex::NxApexRenderDataProvider | [pure virtual] |
| NxApexInterface() (defined in physx::apex::NxApexInterface) | physx::apex::NxApexInterface | [inline] |
| prepareRenderResourceContexts()=0 | physx::apex::NxApexScene | [pure virtual] |
| release()=0 | physx::apex::NxApexInterface | [pure virtual] |
| releasePhysXLock(void)=0 | physx::apex::NxApexScene | [pure virtual] |
| releaseRenderableIterator(NxApexRenderableIterator &)=0 | physx::apex::NxApexContext | [pure virtual] |
| removeAllActors()=0 | physx::apex::NxApexContext | [pure virtual] |
| setLODResourceBudget(physx::PxF32 totalResource)=0 | physx::apex::NxApexScene | [pure virtual] |
| setPhysXScene(PxScene *s)=0 | physx::apex::NxApexScene | [pure virtual] |
| setProjMatrix(const physx::PxMat44 &projTransform, const physx::PxU32 projID=0)=0 | physx::apex::NxApexScene | [pure virtual] |
| setProjParams(physx::PxF32 nearPlaneDistance, physx::PxF32 farPlaneDistance, physx::PxF32 fieldOfViewDegree, physx::PxU32 viewportWidth, physx::PxU32 viewportHeight, const physx::PxU32 projID=0)=0 | physx::apex::NxApexScene | [pure virtual] |
| setUseDebugRenderable(bool state)=0 | physx::apex::NxApexScene | [pure virtual] |
| setUseViewProjMatrix(const physx::PxU32 viewID=0, const physx::PxU32 projID=0)=0 | physx::apex::NxApexScene | [pure virtual] |
| setViewMatrix(const physx::PxMat44 &viewTransform, const physx::PxU32 viewID=0)=0 | physx::apex::NxApexScene | [pure virtual] |
| setViewParams(const physx::PxVec3 &eyePosition, const physx::PxVec3 &eyeDirection, const physx::PxVec3 &worldUpDirection=PxVec3(0, 1, 0), const physx::PxU32 viewID=0)=0 | physx::apex::NxApexScene | [pure virtual] |
| simulate(physx::PxF32 elapsedTime, bool finalStep=true, physx::PxBaseTask *completionTask=NULL, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0)=0 | physx::apex::NxApexScene | [pure virtual] |
| unlockRenderResources()=0 | physx::apex::NxApexRenderDataProvider | [pure virtual] |
| updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0 | physx::apex::NxApexRenderDataProvider | [pure virtual] |
| userData | physx::apex::NxApexInterface | |
| ~NxApexContext() (defined in physx::apex::NxApexContext) | physx::apex::NxApexContext | [inline, protected, virtual] |