physx::apex::NxApexScene Member List
This is the complete list of members for physx::apex::NxApexScene, including all inherited members.
acquirePhysXLock(void)=0physx::apex::NxApexScene [pure virtual]
allocProjMatrix(ProjMatrixType::Enum)=0physx::apex::NxApexScene [pure virtual]
allocViewMatrix(ViewMatrixType::Enum)=0physx::apex::NxApexScene [pure virtual]
checkResults(bool block)=0physx::apex::NxApexScene [pure virtual]
createRenderableIterator()=0physx::apex::NxApexContext [pure virtual]
dispatchRenderResources(NxUserRenderer &renderer)=0physx::apex::NxApexRenderable [pure virtual]
fetchResults(bool block, physx::PxU32 *errorState)=0physx::apex::NxApexScene [pure virtual]
getBounds() const =0physx::apex::NxApexRenderable [pure virtual]
getDebugRenderParams()=0physx::apex::NxApexScene [pure virtual]
getEyeDirection(const physx::PxU32 viewID=0) const =0physx::apex::NxApexScene [pure virtual]
getEyePosition(const physx::PxU32 viewID=0) const =0physx::apex::NxApexScene [pure virtual]
getLODResourceConsumed() const =0physx::apex::NxApexScene [pure virtual]
getModuleDebugRenderParams(const char *name)=0physx::apex::NxApexScene [pure virtual]
getNumProjMatrices() const =0physx::apex::NxApexScene [pure virtual]
getNumViewMatrices() const =0physx::apex::NxApexScene [pure virtual]
getPhysXScene()=0physx::apex::NxApexScene [pure virtual]
getProjMatrix(const physx::PxU32 projID=0) const =0physx::apex::NxApexScene [pure virtual]
getStats(void) const =0physx::apex::NxApexScene [pure virtual]
getTaskManager() const =0physx::apex::NxApexScene [pure virtual]
getViewMatrix(const physx::PxU32 viewID=0) const =0physx::apex::NxApexScene [pure virtual]
lockRenderResources()=0physx::apex::NxApexRenderDataProvider [pure virtual]
NxApexInterface() (defined in physx::apex::NxApexInterface)physx::apex::NxApexInterface [inline]
prepareRenderResourceContexts()=0physx::apex::NxApexScene [pure virtual]
release()=0physx::apex::NxApexInterface [pure virtual]
releasePhysXLock(void)=0physx::apex::NxApexScene [pure virtual]
releaseRenderableIterator(NxApexRenderableIterator &)=0physx::apex::NxApexContext [pure virtual]
removeAllActors()=0physx::apex::NxApexContext [pure virtual]
setLODResourceBudget(physx::PxF32 totalResource)=0physx::apex::NxApexScene [pure virtual]
setPhysXScene(PxScene *s)=0physx::apex::NxApexScene [pure virtual]
setProjMatrix(const physx::PxMat44 &projTransform, const physx::PxU32 projID=0)=0physx::apex::NxApexScene [pure virtual]
setProjParams(physx::PxF32 nearPlaneDistance, physx::PxF32 farPlaneDistance, physx::PxF32 fieldOfViewDegree, physx::PxU32 viewportWidth, physx::PxU32 viewportHeight, const physx::PxU32 projID=0)=0physx::apex::NxApexScene [pure virtual]
setUseDebugRenderable(bool state)=0physx::apex::NxApexScene [pure virtual]
setUseViewProjMatrix(const physx::PxU32 viewID=0, const physx::PxU32 projID=0)=0physx::apex::NxApexScene [pure virtual]
setViewMatrix(const physx::PxMat44 &viewTransform, const physx::PxU32 viewID=0)=0physx::apex::NxApexScene [pure virtual]
setViewParams(const physx::PxVec3 &eyePosition, const physx::PxVec3 &eyeDirection, const physx::PxVec3 &worldUpDirection=PxVec3(0, 1, 0), const physx::PxU32 viewID=0)=0physx::apex::NxApexScene [pure virtual]
simulate(physx::PxF32 elapsedTime, bool finalStep=true, physx::PxBaseTask *completionTask=NULL, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0)=0physx::apex::NxApexScene [pure virtual]
unlockRenderResources()=0physx::apex::NxApexRenderDataProvider [pure virtual]
updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0physx::apex::NxApexRenderDataProvider [pure virtual]
userDataphysx::apex::NxApexInterface
~NxApexContext() (defined in physx::apex::NxApexContext)physx::apex::NxApexContext [inline, protected, virtual]

Generated on Mon Apr 28 2014 08:01:36

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