Used for storing index data for rendering. More...
#include <NxUserRenderIndexBuffer.h>
Public Member Functions | |
| virtual bool | getInteropResourceHandle (CUgraphicsResource &handle) |
| virtual void | writeBuffer (const void *srcData, physx::PxU32 srcStride, physx::PxU32 firstDestElement, physx::PxU32 numElements)=0 |
| write some data into the buffer. | |
Used for storing index data for rendering.
| virtual bool physx::apex::NxUserRenderIndexBuffer::getInteropResourceHandle | ( | CUgraphicsResource & | handle | ) | [inline, virtual] |
Get the low-level handle of the buffer resource (D3D resource pointer or GL buffer object ID)