Public Member Functions
physx::apex::NxUserRenderIndexBuffer Class Reference

Used for storing index data for rendering. More...

#include <NxUserRenderIndexBuffer.h>

List of all members.

Public Member Functions

virtual bool getInteropResourceHandle (CUgraphicsResource &handle)
virtual void writeBuffer (const void *srcData, physx::PxU32 srcStride, physx::PxU32 firstDestElement, physx::PxU32 numElements)=0
 write some data into the buffer.

Detailed Description

Used for storing index data for rendering.


Member Function Documentation

virtual bool physx::apex::NxUserRenderIndexBuffer::getInteropResourceHandle ( CUgraphicsResource handle) [inline, virtual]

Get the low-level handle of the buffer resource (D3D resource pointer or GL buffer object ID)

Returns:
true id succeeded, false otherwise

The documentation for this class was generated from the following file:

Generated on Mon Apr 28 2014 08:01:37

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