Public Member Functions
physx::apex::NxUserRenderResource Class Reference

An abstract interface to a renderable resource. More...

#include <NxUserRenderResource.h>

List of all members.

Public Member Functions

virtual void setVertexBufferRange (physx::PxU32 firstVertex, physx::PxU32 numVerts)=0
 Set vertex buffer range.
virtual void setIndexBufferRange (physx::PxU32 firstIndex, physx::PxU32 numIndices)=0
 Set index buffer range.
virtual void setBoneBufferRange (physx::PxU32 firstBone, physx::PxU32 numBones)=0
 Set bone buffer range.
virtual void setInstanceBufferRange (physx::PxU32 firstInstance, physx::PxU32 numInstances)=0
 Set instance buffer range.
virtual void setSpriteBufferRange (physx::PxU32 firstSprite, physx::PxU32 numSprites)=0
 Set sprite buffer range.
virtual void setSpriteVisibleCount (physx::PxU32 visibleCount)
 Set sprite visible count.
virtual void setMaterial (void *material)=0
 Set material.
virtual physx::PxU32 getNbVertexBuffers () const =0
 Get number of vertex buffers.
virtual NxUserRenderVertexBuffergetVertexBuffer (physx::PxU32 index) const =0
 Get vertex buffer.
virtual NxUserRenderIndexBuffergetIndexBuffer () const =0
 Get index buffer.
virtual NxUserRenderBoneBuffergetBoneBuffer () const =0
 Get bone buffer.
virtual
NxUserRenderInstanceBuffer
getInstanceBuffer () const =0
 Get instance buffer.
virtual NxUserRenderSpriteBuffergetSpriteBuffer () const =0
 Get sprite buffer.

Detailed Description

An abstract interface to a renderable resource.


The documentation for this class was generated from the following file:

Generated on Mon Apr 28 2014 08:01:37

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