| createBoneBuffer(const NxUserRenderBoneBufferDesc &desc)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| createIndexBuffer(const NxUserRenderIndexBufferDesc &desc)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| createInstanceBuffer(const NxUserRenderInstanceBufferDesc &desc)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| createResource(const NxUserRenderResourceDesc &desc)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| createSpriteBuffer(const NxUserRenderSpriteBufferDesc &desc)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| createSurfaceBuffer(const NxUserRenderSurfaceBufferDesc &desc)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| createVertexBuffer(const NxUserRenderVertexBufferDesc &desc)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| getInstanceLayoutData(physx::PxU32 spriteCount, physx::PxU32 spriteSemanticsBitmap, NxUserRenderInstanceBufferDesc *instanceDescArray)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| getMaxBonesForMaterial(void *material)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| getSpriteLayoutData(physx::PxU32 spriteCount, physx::PxU32 spriteSemanticsBitmap, NxUserRenderSpriteBufferDesc *textureDescArray)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| releaseBoneBuffer(NxUserRenderBoneBuffer &buffer)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| releaseIndexBuffer(NxUserRenderIndexBuffer &buffer)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| releaseInstanceBuffer(NxUserRenderInstanceBuffer &buffer)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| releaseResource(NxUserRenderResource &resource)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| releaseSpriteBuffer(NxUserRenderSpriteBuffer &buffer)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| releaseSurfaceBuffer(NxUserRenderSurfaceBuffer &buffer)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| releaseVertexBuffer(NxUserRenderVertexBuffer &buffer)=0 | physx::apex::NxUserRenderResourceManager | [pure virtual] |
| ~NxUserRenderResourceManager() (defined in physx::apex::NxUserRenderResourceManager) | physx::apex::NxUserRenderResourceManager | [inline, virtual] |