This is the complete list of members for
physx::apex::NxUserRenderSpriteBuffer, including all inherited members.
| getInteropResourceHandle(CUgraphicsResource &handle) | physx::apex::NxUserRenderSpriteBuffer | [inline, virtual] |
| getInteropTextureHandleList(CUgraphicsResource *handleList) | physx::apex::NxUserRenderSpriteBuffer | [inline, virtual] |
| writeBuffer(const void *data, physx::PxU32 firstSprite, physx::PxU32 numSprites) | physx::apex::NxUserRenderSpriteBuffer | [inline, virtual] |
| writeTexture(physx::PxU32 textureId, physx::PxU32 numSprites, const void *srcData, size_t srcSize) | physx::apex::NxUserRenderSpriteBuffer | [inline, virtual] |
| ~NxUserRenderSpriteBuffer() (defined in physx::apex::NxUserRenderSpriteBuffer) | physx::apex::NxUserRenderSpriteBuffer | [inline, virtual] |