Here is a list of all documented class members with links to the class documentation for each member:
- r -
- r
: physx::apex::NxVertexColor
, physx::apex::PxColorRGBA
- R32G32B32A32_FLOAT
: physx::apex::NxRenderDataFormat
- R8G8B8A8
: physx::apex::NxRenderDataFormat
- range
: physx::apex::NxApexParameter
- rayCast()
: physx::apex::NxRenderMeshActor
- RAYCASTS
: physx::apex::NxApexPhysXObjectDesc
- read()
: physx::apex::NxFromPxStream
- referenceCallback()
: NxParameterized::ReferenceInterface
- refVariantVal()
: NxParameterized::Definition
- refVariantValIndex()
: NxParameterized::Definition
- registerCallback()
: physx::apex::NxResourceProvider
- registerConversion()
: NxParameterized::Traits
, NxParameterized::WrappedTraits
- registerFactory()
: NxParameterized::WrappedTraits
, NxParameterized::Traits
- registerInCUDA
: physx::apex::NxUserRenderIndexBufferDesc
, physx::apex::NxUserRenderInstanceBufferDesc
, physx::apex::NxUserRenderSpriteBufferDesc
, physx::apex::NxUserRenderSurfaceBufferDesc
, physx::apex::NxUserRenderVertexBufferDesc
- release()
: physx::apex::NxApexInterface
, PVD::PvdBinding
, NxParameterized::Conversion
, NxParameterized::Serializer
- releaseActor()
: physx::apex::NxRenderMeshAsset
- releaseAll()
: NxParameterized::Serializer::DeserializedResults< T, bufSize >
- releaseAllResourcesInNamespace()
: physx::apex::NxResourceProvider
- releaseAndReturnNxParameterizedInterface()
: physx::apex::NxApexAsset
, physx::apex::NxApexAssetAuthoring
- releaseApexRenderDebug()
: physx::apex::NxApexSDK
- releaseApexShape()
: physx::apex::NxApexSDK
, physx::apex::NxApexShape
- releaseAsset()
: physx::apex::NxApexSDK
- releaseAssetAuthoring()
: physx::apex::NxApexSDK
- releaseAssetPreviewScene()
: physx::apex::NxApexSDK
- releaseBoneBuffer()
: physx::apex::NxUserRenderResourceManager
- releaseIndexBuffer()
: physx::apex::NxUserRenderResourceManager
- releaseInstanceBuffer()
: physx::apex::NxUserRenderResourceManager
- releaseIosActor()
: physx::apex::NxIosAsset
- releaseMemoryReadStream()
: physx::apex::NxApexSDK
- releaseMemoryWriteStream()
: physx::apex::NxApexSDK
- releaseModule()
: physx::apex::NxApexSDK
- releasePhysXLock()
: physx::apex::NxApexScene
- releaseRenderableIterator()
: physx::apex::NxApexContext
- releaseResource()
: physx::apex::NxResourceProvider
, physx::apex::NxResourceCallback
, physx::apex::NxUserRenderResourceManager
- releaseScene()
: physx::apex::NxApexSDK
- releaseSpriteBuffer()
: physx::apex::NxUserRenderResourceManager
- releaseSurfaceBuffer()
: physx::apex::NxUserRenderResourceManager
- releaseVertexBuffer()
: physx::apex::NxUserRenderResourceManager
- removeAllActors()
: physx::apex::NxApexContext
- removeConversion()
: NxParameterized::Traits
, NxParameterized::WrappedTraits
- removeFactory()
: NxParameterized::Traits
, NxParameterized::WrappedTraits
, NxParameterized::Traits
- renderMeshActorLoadMaterialsLazily
: physx::apex::NxApexSDKDesc
- renderMeshName
: physx::apex::NxApexRenderContext
- renderResource
: physx::apex::NxApexRenderContext
, physx::apex::NxUserRenderer
- renderResourceManager
: physx::apex::NxApexSDKDesc
- renderWithoutSkinning
: physx::apex::NxRenderMeshActorDesc
- requestResource()
: physx::apex::NxResourceCallback
- reset()
: physx::apex::NxVertexFormat
, NxParameterized::Handle
, physx::apex::NxApexRenderableIterator
- resizeArray()
: NxParameterized::Handle
, NxParameterized::Interface
- resourceCallback
: physx::apex::NxApexSDKDesc
- resourceProviderIsCaseSensitive
: physx::apex::NxApexSDKDesc
- root()
: NxParameterized::Definition
- rootParameterDefinition()
: NxParameterized::Interface
- ROTATION_SCALE
: physx::apex::NxRenderInstanceSemantic
- runKernel()
: physx::apex::NxApexCudaTestManager