Return data from raycasting an NxRenderMeshActor. More...
#include <NxRenderMeshActor.h>
Public Attributes | |
| physx::PxF32 | time |
| physx::PxU32 | partIndex |
| physx::PxU32 | submeshIndex |
| physx::PxU32 | vertexIndices [3] |
| physx::PxVec3 | normal |
| physx::PxVec3 | tangent |
| physx::PxVec3 | binormal |
Return data from raycasting an NxRenderMeshActor.
| physx::PxVec3 physx::apex::NxRenderMeshActorRaycastHitData::binormal |
The lighting binormal at the hit point, if the vertex format supports this. Otherwise set to (0,0,0).
| physx::PxVec3 physx::apex::NxRenderMeshActorRaycastHitData::normal |
The lighting normal at the hit point, if the vertex format supports this. Otherwise set to (0,0,0).
The part index containing the hit triangle.
The submesh index of the triangle hit.
| physx::PxVec3 physx::apex::NxRenderMeshActorRaycastHitData::tangent |
The lighting tangent at the hit point, if the vertex format supports this. Otherwise set to (0,0,0).
| physx::PxF32 physx::apex::NxRenderMeshActorRaycastHitData::time |
The time to the hit point. That is, the hit point is given by worldOrig + time*worldDisp.
| physx::PxU32 physx::apex::NxRenderMeshActorRaycastHitData::vertexIndices[3] |
The vertex indices of the triangle hit.