| NxVertexUV() (defined in physx::apex::NxVertexUV) | physx::apex::NxVertexUV | [inline] |
| NxVertexUV(physx::PxF32 _u, physx::PxF32 _v) | physx::apex::NxVertexUV | [inline] |
| NxVertexUV(const physx::PxF32 uv[]) | physx::apex::NxVertexUV | [inline] |
| operator[](int i) | physx::apex::NxVertexUV | [inline] |
| operator[](int i) const | physx::apex::NxVertexUV | [inline] |
| set(physx::PxF32 _u, physx::PxF32 _v) | physx::apex::NxVertexUV | [inline] |
| set(const physx::PxF32 uv[]) | physx::apex::NxVertexUV | [inline] |
| u | physx::apex::NxVertexUV | |
| v | physx::apex::NxVertexUV |