00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 00028 #ifndef NX_APEX_RENDER_VOLUME_H 00029 #define NX_APEX_RENDER_VOLUME_H 00030 00031 #include "NxApex.h" 00032 00033 namespace physx 00034 { 00035 namespace apex 00036 { 00037 00038 PX_PUSH_PACK_DEFAULT 00039 00040 class NxIofxAsset; 00041 class NxIofxActor; 00042 00051 class NxApexRenderVolume : public NxApexRenderable, public NxApexInterface 00052 { 00053 public: 00055 virtual bool getAffectsAllIofx() const = 0; 00056 00058 virtual bool addIofxAsset(NxIofxAsset& iofx) = 0; 00059 00061 virtual void setPosition(const PxVec3& pos) = 0; 00062 00064 virtual void setOwnershipBounds(const PxBounds3& b) = 0; 00065 00067 virtual PxBounds3 getOwnershipBounds() const = 0; 00068 00084 virtual NxIofxActor* const* getIofxActorList(PxU32& count) const = 0; 00085 00094 virtual NxIofxAsset* const* getIofxAssetList(PxU32& count) const = 0; 00095 00096 virtual PxVec3 getPosition() const = 0; 00097 virtual PxU32 getPriority() const = 0; 00098 00104 virtual bool affectsIofxAsset(const NxIofxAsset& iofx) const = 0; 00105 00106 protected: 00107 virtual ~NxApexRenderVolume() {} 00108 }; 00109 00110 PX_POP_PACK 00111 00112 } 00113 } // namespace physx::apex 00114 00115 #endif // NX_APEX_RENDER_VOLUME_H