NxSubstanceSourceActor.h
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00027 #ifndef NX_SUBSTANCE_SOURCE_ACTOR_H
00028 #define NX_SUBSTANCE_SOURCE_ACTOR_H
00029 
00030 #include "NxApex.h"
00031 #include "NxApexShape.h"
00032 
00033 namespace physx
00034 {
00035 namespace apex
00036 {
00037 
00038 class NxSubstanceSourceAsset;
00039 
00040 
00044 class NxSubstanceSourceActor : public NxApexActor//, public NxApexRenderable
00045 {
00046 protected:
00047     virtual ~NxSubstanceSourceActor() {}
00048 
00049 public:
00053     virtual NxSubstanceSourceAsset*         getSubstanceSourceAsset() const = 0;
00054 
00055     virtual void setEnabled(bool enable) = 0;
00056 
00057     virtual bool isEnabled() const = 0;
00058 
00059     /*enable whether or not to use heat in the simulation (enabling heat reduces performance).<BR>
00060     If you are enabling heat then you also need to add temperature sources (without temperature sources you will see no effect of heat on the simulation, except a drop in performance)
00061      */
00062 
00064     virtual bool                        intersectAgainstAABB(physx::PxBounds3) = 0;
00065 
00066     virtual  NxApexShape*               getShape() const = 0;
00067 
00069     virtual NxApexBoxShape*             getBoxShape() = 0;
00070 
00072     virtual NxApexSphereShape*          getSphereShape() = 0;
00073 
00075     virtual PxF32                       getAverageDensity() const = 0;
00076 
00078     virtual PxF32                       getStdDensity() const = 0;
00079 
00081     virtual void                        setDensity(PxF32 averageDensity, PxF32 stdDensity) = 0;
00082 
00083     virtual void                        release() = 0;
00084 };
00085 
00086 
00087 }
00088 } // end namespace physx::apex
00089 
00090 #endif 

Generated on Mon Apr 28 2014 08:02:23

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