| getCurrentPose() const =0 | nvidia::apex::NoiseFSActor | [pure virtual] |
| getCurrentPosition() const =0 | nvidia::apex::NoiseFSActor | [pure virtual] |
| getCurrentScale() const =0 | nvidia::apex::NoiseFSActor | [pure virtual] |
| getNoiseFSAsset() const =0 | nvidia::apex::NoiseFSActor | [pure virtual] |
| setCurrentPose(const PxTransform &pose)=0 | nvidia::apex::NoiseFSActor | [pure virtual] |
| setCurrentPosition(const PxVec3 &pos)=0 | nvidia::apex::NoiseFSActor | [pure virtual] |
| setCurrentScale(const float &scale)=0 | nvidia::apex::NoiseFSActor | [pure virtual] |
| setEnabled(bool isEnabled)=0 | nvidia::apex::NoiseFSActor | [pure virtual] |
| setNoiseStrength(float)=0 | nvidia::apex::NoiseFSActor | [pure virtual] |
| ~NoiseFSActor() | nvidia::apex::NoiseFSActor | [inline, protected, virtual] |